800+ entries in 0.383s
mircea_popescu: (on proper
rng. on bs prng / kochgpg etc, they don't.)
diana_coman:
http://btcbase.org/log/2017-11-14#1737414 <- confirmed; I do NOT use any nextprime or other "
rng"-parts from gpg; current rsatron prototype simply grabs nbits from fg, flips the 2 top bits and 1 bottom bit as per previous discussion and then checks if result is prime; if prime then keep, otherwise discard and try again; no "add 2 until prime" or other such thing
☝︎ mircea_popescu: the reason is that (in a translation of what koch-gpg does into sanity) you take 2045 bits of
rng for each possible prime, stick 11 in front and 1 in the tail and THAT is your 2048 bit prime candidate.
a111: Logged on 2017-11-10 14:12 asciilifeform: when i sit to play a game, it feels like dereliction of duty, with, e.g., ffa yet undone, dulap not yet replaces, scintollator
rng not complete, 9000 other processes
apeloyee: can't. I was sarcastic, because I don't see how CRT construction can amplify, assuming not obviously broken/backdoored
RNG. why won't long-range correlations kill mthe "pick random prime" method as well?
apeloyee: perharps running rabin-miller "amplifies small/temporary imperfections in the
rng, into fatal"
a111: Logged on 2016-02-10 19:29 asciilifeform: (incidentally, the problem of an inner cipher introducing known-plaintextisms is solved routinely by splitting the payload into xor-able halves, using
rng, and enciphering each ~half~ with different cipher, rather than box-in-box composition)
mircea_popescu: famously, maple misidentified the guy's number. not because of
rng, eiher.
mircea_popescu: leaking
rng quality is more of a concern for debian/prngs.
mircea_popescu: incidentally, if looking for 4096 bit prime wouldn't the correct approach be to take 4094 bits of
rng and glue 1 on either end ?
a111: Logged on 2017-08-14 16:14 asciilifeform: ( tldr : superiority of the FUCKGOATS-enabled approach, of get-new-N-bits-from-
rng-then-primalitytest-until-done, vs the kochian get-N-bits-then-increment-until-passes-millerrabin )
mod6: asciilifeform: so far, i've only gone to the extent of unplugging both
RNG-TWs and ensuring that the SAD lamp does what it should.
mircea_popescu: asciilifeform consider something like : 1. split item to sign into 512 byte blocks. create block 0 from
rng. sign hash(block 0), hash(block 1 + hash(block 0)), hash(block 2 + hash(block 1 + hash(block 0))), and so following.
a111: Logged on 2017-09-01 22:15 asciilifeform: 'We submitted extensive information about our random number generator (
RNG) to an independent organization. We asked this trusted resource to perform an in-depth analysis of the randomness of the output of the
RNG, and its implementation in the shuffling of the cards on our platform.'
mircea_popescu: funny you should mention that, there's also a discussion re
rng and power in teh logs.
mircea_popescu: that's his point, if you have the
rng it's much better quality secret primes for the same effort.
shinohai: yup. also same one with the single-integer
rng bug.
a111: Logged on 2017-08-14 16:14 asciilifeform: ( tldr : superiority of the FUCKGOATS-enabled approach, of get-new-N-bits-from-
rng-then-primalitytest-until-done, vs the kochian get-N-bits-then-increment-until-passes-millerrabin )
a111: Logged on 2017-02-14 19:19 asciilifeform: specifically, for every byte you intend to send, you instead send two: x, y. which you generate by obtaining
rng byte r, and payload byte b, and x := b xor r, y := r
a111: Logged on 2016-12-24 01:11 asciilifeform: so one ~horrid~ padding algo would be to get a bitstring from my
rng, xor the message to it, then send a message of 2x length of original consisting of: [the bitstring from
rng][the result of the xor]
a111: Logged on 2017-02-14 19:19 asciilifeform: specifically, for every byte you intend to send, you instead send two: x, y. which you generate by obtaining
rng byte r, and payload byte b, and x := b xor r, y := r
a111: Logged on 2017-07-22 17:57 mircea_popescu: asciilifeform reason why extinct is that no longer need deck for
rng. which is ~all that was.
mircea_popescu: asciilifeform reason why extinct is that no longer need deck for
rng. which is ~all that was.
☟︎ a111: Logged on 2017-07-20 22:05 asciilifeform: not if you own an
rng.
mircea_popescu: "has no internet connection, and no
rng. can still use ?"
mircea_popescu: did you read the "whores moaning in orgasmic agony source of
rng" thread ?
mircea_popescu: there's no "best use of measurement" for exact same reason there's no "wot best practices", or "ideal
rng values"
mircea_popescu is sick of "famous people" like of crab apples. let them sit in some other latrine with their "oh i lost my pgp key 20 years ago" zimmerman and their "i dedicate my life to raising impudent street urchins as if they were white people" bernstein and their "oh hi,
rng ?" koch and their "o btw, i lied about that laptop" rms everything else.
mircea_popescu: the above should plainly explain btw (for instance, via asciilifeform 's "beat the ai" game), why
rng is absolutely required for sovereign entity to even in principle exist.
mircea_popescu: opposite i mean to the general. like "making
rng more complex is silly -- here, use tyhis broken one"
a111: Logged on 2017-06-14 12:29 asciilifeform:
http://btcbase.org/log/2017-06-14#1670142 << this is pure gold, ty for posting, phf . it's
rng-nonsense from back when folx were posting ~erudite~ nonsense, rather than the regular redditola snore
a111: Logged on 2017-06-14 12:40 asciilifeform: a sound card
rng is considerably better than... none at all. but this is all that can be said for it.