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mod6: asciilifeform: thanks for submitting.
mod6: hm. It ~is~ annoying. No gigantic rush.
mod6: [nao building with v 99994A1 asciilifeform_goodbye_pingers_fixed.vpatch]
☟︎ mod6: asciilifeform: sig verifies. ima build this one, unless you want me to hold off still.
mod6: many thanks, Mr. Vulpes.
mod6: ok, fair enough, just gonna keep an eye on it a bit longer then?
mod6: im gonna build in your patch and deploy. see how it goes, thank you for your submission to the ML.
mod6: sounds like your nodes are stablizing and getting blocks, have connected peers.
mod6: Finally caught up here...
mod6: ah, yes. very cool. how's ada going for ya? I've only recently dipped my toe in that water.
mod6: asciilifeform: cool
mod6: yeah, that project will take much thought and consideration. i applaud that approach.
mod6: <+mircea_popescu> some kind of share-able listener tmsr infrastructure. has a lot to do with the uci project. << yeah, many exciting things are starting to open up.
mod6: testing on the new V seems to be going well, probably will publish next month.
mod6: i haven't heard on davout's progress recently.
☟︎ mod6: <+mircea_popescu> it's kinda covered in teh foundation reports... but maybe an interview format thing'd be a good idea << yeah, I like the idea.
mod6: so now, i only go up to 1 ft, then I call it for the season. gets hard on the dogs too.
mod6: doesn't leave a lot for cover for the birds. we hunt in the snow, until it becomes un-walkable. once i did through 3-4 ft. drifts, and nearly had a cardiac event.
mod6: mircea_popescu: today was a gift. usually never hunt by this time of year -- too cold, too much snow in the fields.
mod6: <+mircea_popescu> ha nice going mod6 << Thanks! & Thanks to all who helped in the effort.
mod6: awesome, thanks for testing!
mod6: they are tasty, indeed.
mod6: there is a lot of configuration/tuning involved. they're picky. :/
mod6: and if you're doing (what might be default in pgsql) some sort of full table locking on inserts, then that'd be something to look at.
mod6: (my guess here, is that you're inserting heavily on the same table as you are trying to read from)
☟︎ mod6: are you doing row-level locking?
mod6: it would be interesting to see, how often inserts are happening for new key submissions versus, say, something that would facilitate a regular ui page load.
mod6: so, UIs are usually victims, ofc. and the bottleneck is in the database. might be worth your time to see what your explain plans look like (are we doing a lot of table scans?), what do your lock counts look like? are we doing lots of long runing queries that return no rows? etc.
mod6: (im much more familiar with mysql's perf schema, not really with psql, but... I find these things very helpful on a regular basis.)
mod6: asciilifeform: anything catching your eye in the performance statistics?
mod6: "they have oatmeal in their heads"
mod6: as far as this knot of ps, or the qt thing?
mod6: the graph, suggests, to me, that the entire thing is very tightly coupled.
mod6: let me know if i can help somehow.
mod6: you're basically a saint.
mod6: i think that kinda illustrates what you need to contend with.
mod6: nice call graph too.
mod6: well, someone may suppose that you'd rather smashed in the head with a simple rock, or this here complex ax head.
mod6: some nasty type of pointer arithmatic or whatever 'eh?
mod6: my mind reels at what the whole slot location mechinism.
mod6: like 'builder' or 'composition' etc etc.
mod6: so ya, sounds like there is really no design pattern, or at lesat not a discernable one 'eh
mod6: it sounds like this is /far/ from such a design.
mod6: from there, you would extend the abstract hat, and provide whatever implementations required, including whatever x/y points or whatnot to draw the thing...
mod6: my mind boggles at how they even have this setup. for instance, in my mind, if you were going to have say, 30 different types of hats in the game, there would be a simple, abstract hat class.
mod6: i just read your article, nice write up. I'm stunned at what you're saying there.
mod6: thanks for all your hard work on Eulora.
mod6: <+BingoBoingo> In europe bird hunters hit at extreme range because they use 1, 2, or 4 gauge "punt guns", US maxes out at 10 and 12 gauge for the reason that ducks respond to bigger guns by just flying higher and then arms race << huh. yeah those would be huge.
mod6: trinque imagines asciilifeform spraying ak47 rounds into flock, "FOR PIGLET!!!!!" << win lol
mod6: i got a buddy who shoots a zillion geese every year, i'll have to ask him. i know that he does put out decoys and call's 'em in though.
mod6: maybe the goose/duck hunters use a different choke than me too. so who knows.
mod6: so a bit of distance is good. too much and you're not hitting jack shit. even if you could put a pellet on target, it won't have enough KE to knock it down.
mod6: im not sure how high they try to take the shots.... your pellet pattern spreads out the further and further away you are shooting. now, for instance, if I shoot at a pheasant that's too close too me. i'll hit it with a full pattern, and that will probably not be very awesome to eat.
mod6: ducks are a lot more involved. you gotta set out decoys and call 'em in to land. that's when those guys are in the blind they lock their wings coming into land that they shoot 'em. at least, that's what I hear.
mod6: i should note that pheasants are a bit different though. i try to get them up no further than 30 yards in front of me. any more than that shots get hard, birds catch wind and they're gone easier than you'd think. I keep the dogs between 15-25 yards in front of me, that way, they flush, bird pops up, i knock 'em down.
mod6: but heck, what do i know. when it comes down to it, any gun, with live ammo, is better than standing there with your dick in your hands.
mod6: so, yeah qcb, shotgun with buckshot will the job really well, especially inside the home or whatnot. but if I'm attacking, trying to lay down suppressing fire, or a part of some type of garrison, gotta have a rifle. at least, that's what I want in my hands.
mod6: that's just my $0.02. not gospel. personally, if I gotta fight in the field. i need to be able to put rounds on target up to at least 200 yards away or I'm basically in a qcb/hand-to-hand situation.
mod6: if you're in a qcb, and you have a shotgun and don't have a rifle as an option, or slugs for your shotgun, buckshot will do just fine. but you aught to be within say, 25 yards if you want to put your man down.
mod6: now, typically, as I understand, they typically take these deer at no more than 350 yards or you risk wounding the thing and having to track the sob for 10 miles.
mod6: many guys do shoot deer with .12ga slugs.
mod6: they do fly fast, and it's a lot harder than it looks. for one. now maybe I just suck shit, and guys are popping birds @ 500 yards on the regular. but this, i haven't seen myself.
mod6: for me, when I use upland loads (#6 shot) for pheasants, i get many yells of "great shot mod6" if I put a bird down at "long shot" of 60-80 yards.
mod6: <+asciilifeform> wonder what mod6 would say to this. << half a mile?! that's 2`640 ft. / 3 = ~880 yards. that's a pretty decent long shot even for a .308.
mod6: yup, i should add that I am running with malleus.
mod6: my test node gets bh'd all the time, still responds to rpc commands. i typically do the samething, stop. wait a bit, restart.
mod6: shinohai: hey, thanks!