14500+ entries in 0.032s
mod6: Thank *you* for your hardwork!
mod6: 'tis the difference between a republic that people want to be a part of and want to work, and an ad-hoc gaggle of people "doing stuff"
mod6: thanks for your input here, i think it takes a simple idea and scales it up nice.
mod6: there really are so many things going on, and many more to come, we gotta be able to track this stuff.
mod6: i think it's a fine idea, Sir.
mod6: now.. deedbot might have the infrastructure already in place to make this easier.
mod6: i do like this idea though.
mod6: anyway, i think it's some thing i can work up to.
mod6: not sure how i'd do the encrypting part and keep it sec with minimal cost.
mod6: well, maybe not huge, but yeah, most painful.
mod6: yeah, that part will be a huge pain.
mod6: as long as they're in the wot.
mod6: so, make 'tbot' for instance. then allow people to create tickets under whatever project they want.
mod6: i guess it seems reasonable.
mod6: cool. i'll make that the next step. getting it to be botified.
mod6: trinque: any thoughts here? should we just collaborate on this? phf?
☟︎ mod6: sounds great to me. i was just talking about stripping down atcbot and reusing the skeleton to build a bot for this.
mod6: or if you know the id number, do `./t.pl tickets.txt pid <TICKET_ID>`
mod6: when you're done adding/editing or deleteing a ticket, just print them if you wish `./t.pl tickets.txt p`
mod6: i may add new ways to do this in the not too distant future. either via bot, or perhaps by just like piping in the info in from the cli.
mod6: you can just `./t.pl tickets.txt add` and it'll prompt you from the cli.
mod6: how's it goin Mr. P.? How can I help.
mod6: ok actually, around pretty much for the rest of the night.
mod6: <+mircea_popescu> hey mod6 if you have time today to hold my hand with your T, ima move the whole "hey x plox y" thing over. << hi! i should be available in a few hours for sure.
mod6: So got a few things left.
mod6: On the otherhand, there isn't a legend yet. Green nodes = Saga tickes, Red nodes = Defect tickets.
mod6: all comments are welcome.
mod6: I've also got the graph going from L->R, i can't seem to get it to be less wide very easy. Anyway, let me know what you think:
mod6: mircea_popescu: I've updated the tickets graph. The nodes are clickble now, and liednk to the htmlified tickets.html filon the server.
mod6: i thought you said it was like impossible to get?
mod6: i need to look again,but have handsfull at current second
mod6: hrm. must have mis-remembered that
mod6: alf: congrats on the quitting
mod6: Thanks for getting him going trinque, this is most important work. And salud to you for providing the framework!
mod6: He's already plugged in and doing things with wiki.deedbot.org :]
mod6 tips his hat to shinohai
mod6: <+shinohai> mod6 survived Monday. [~]D << yea!
mod6: i'm getting closer with that part, just trying to make the graphing a bit better.
mod6: i'll y to make some steps towards getting a genesis going -- gotta get through this `t' stuff first tho
mod6: and perhaps thats better anyway.
mod6: but, either way, could still be integrated downstream
mod6: although, i haven't done enough thinking on this yet to actually have a plan or anything. just throwing that out there.
mod6: this would be possibly because of integration of stan's ideas about heart/eyes/hands/brain, etc.
☟︎☟︎ mod6: i also think that V might get a huge overhaul perhaps.
mod6: mircea_popescu: ah yeah. some of this crossed my mind.
mod6: i guess i don't see much of a reason to rush this
mod6: and it's actually quite hard to get people to use it it turns out.
mod6: well, i guess i was hoping that more people would use it.
mod6: then we'd have one nasty genesis.
mod6: but for instance, let's just say that everything about the graphing or whatever things were being discussed this weekend were wrong.
mod6: <+j-dawg> mod6: just curious - why you have not published v patches in v? << yeah, i feel like, it's not yet mature enough to warrent its own genesis.
mod6: <+ben_vulpes> browsers frequently pass newlines from forms as \r\n << werd thanks for the quick response :]
mod6: 6eaa543333746c11069ff9ca85aaa6330419d0be95de21fafcdbd500e1bc6df2ef10c2dc1d104b15cb50da7b362eac6bf1ddf3830329367b31c1e59e1dc3c6a9 -
mod6: ben_vulpes: is there a way to get around this?
mod6: Oh, and a cat! Which, in absolute fairness, was by far the most intelligent local present. << haha
mod6: 72780acdf0df0ed1510f3d5341c7191be3a4b6809be397d706aaf9123b1889a715bfc47511cf0b1800dbcffa6bcbcc26823cbfaea46f38993f94584f7a7ddeb1 -
mod6: shinohai: dangit. i curl'd that wotpaste and i got a different hash output
mod6: im pretty well convinced that what I have constructed works fine.
mod6: im talking about the hash of the vpatch file itself.
mod6: asciilifeform: are you talking to me?
mod6: then see if you can press it successfully: `./v.pl p v v054-wFunk asciilifeform_maxint_locks_corrected.vpatch`
mod6: then copy the funk vpatch into patches dir
mod6: further, use `v' and ensure that your patches dir is up to date with the mirror. if you're not sure, just mv your patches dir to like 'patches.old' and then use 'init' to get the latest.
mod6: if you grab this, and it didn't get munged, you should end up with this hash: 6eaa543333746c11069ff9ca85aaa6330419d0be95de21fafcdbd500e1bc6df2ef10c2dc1d104b15cb50da7b362eac6bf1ddf3830329367b31c1e59e1dc3c6a9
mod6: that one sounded HUGE though
mod6: fuck i hate those things.
mod6: thats not a bad test we wanna try to break this fucker