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mircea_popescu: trinque here's a strategic point for your consideration : eulora will move to a
rsa auth model sometime next year. this means the client generates itself a key, and talks to the server. i don't want to create a special deedbot for eulora, and so, how do we best interoperate them so that i have rate and deeds in-game ? (ideally the wot visualisations and other such beauty also)
☟︎ a111: Logged on 2016-08-18 12:32 mircea_popescu: asciilifeform since we're on this btw, the way i want tmsr-
rsa key generation to work is as follows : a contains a number of entropy bytes specified by user in tmsr-
rsa.conf read whenever tmsr-
rsa.conf specifies (such as urandom); b contains a base-tmsr string specified by user. c = base-tmsr(a).b ; p = nextprime(cut(sha512(c),257)) ; process is repeated for q = nextprime (cut(sha512(c'),258));
mircea_popescu: "oh we can't use cs, no cs implementation exists" "orly ? guess what - no
rsa implementation exists either!"