230200+ entries in 0.143s

ben_vulpes: amusingly, sha512sum shows drepper as an author on
this particular system
a111: Logged on 2016-12-27 16:39 phf:
http://btcbase.org/log/2016-12-27#1590876 << i suspect
that ironclad is still one of
the better platforms
to audit and integrate into own ecosystem. short of waiting for p what other options do you have? ffi
to openssl?
the code is readable, in
the past year munchkins have been adding various algos
to it, so you know what
to cut, but also gives you a nice blueprint of how
to extend etc.
BingoBoingo: <mircea_popescu> dude... someone
tell lafond if womenz dun listen it's not about
the womenz. << he has comment box and I am busy with unprecedented USDA lulz rivaling unprecedented Israel lulz
ben_vulpes: "learning programming" is miserable and none of
the
things suggested "are programming"
ben_vulpes: did mircea_popescu
think
the piece was actually supposed
to be useful for
teaching noobz
to c0d3?
☟︎ mircea_popescu: as exemplified in
the logs i have at least one example of guy learning
to program on eulora ; and 0 examples in unity.
a111: Logged on 2016-12-27 17:13 mircea_popescu: ben_vulpes pray
tell why do you recommed unity in favour of eulora ? eulora bots exist as a matter of fact, with people hacking on
them and repl-ing
the results after a 10 minute compile. what equivalent
to
this does unity offer ?
mircea_popescu: dude... someone
tell lafond if womenz dun listen it's not about
the womenz.
mod6: Take your
time, Sir.
trinque: mod6: mind your step while I hose Unity's blood and piss out of
the room.
mircea_popescu: (fun fact : poor man's fixed menus in
this country are called "menu ejecutivo".)
mircea_popescu: i suppose
the issue occurs on
the slippery slope of "executive", as in seinfeld.
mircea_popescu: asciilifeform
the distance people will run
to avoid wot, you know ?
a111: Logged on 2016-12-27 18:28
trinque: it's where you hax killer apps with other up and coming unicorn startup CEOs
mircea_popescu:
http://btcbase.org/log/2016-12-27#1591202 << i have NO FUCKING IDEA why
technical monkeys would wish
to misrepresent
themselves with
this ceo business. being a ceo is entirely orthogonal on what
they do, it's like a car mechanic claiming he's a fuel chemist. no good can possibly come of
this.
☝︎ phf: well,
these "without master" conversation always remind me of
the conversations i have with uber drivers. "i'm my own boss, ese, can work whenever i want -- yeah, man,
that's great, now
turn left here"
mircea_popescu: "this is
the painting of a knife without a handle
that's missing
the blade."
phf: well, it's very close in spirit and substance
to
that warehouse
that burned down
mircea_popescu: coworking space is harem without master or
tits. also known as refuse pit.
phf: it's active ~disempowerment~, because opengl is already a
tricky state machine, but
they are
trying
to manipulate it by controlling a puppet
that's using chopstick
to
toggle switches on a pdp-10
that has effects on
the environment state. i'm sure ~if you don't need unity~ you can filter out all
the noise, but good luck if
that's your first exposure
to 3d
phf: tutorial and
the say you need
to enable FooSwitch in BarOptions, but
this other
tutorial says you need
to use PNG, etc.
phf: discussing
the moon phases of successful appstore game releases with
their shamans, i spent about an hour shoulder surfing one of
the "main devs". guy was
trying
to get a
texture
to render without artifacts (ultimately it's a
texture mapped
to a surface in opengl and if you don't want
the opengl's scaling
to kick in you have
to get
the size just right), and literally everything
that he was saying was in
terms of "i read
this one
phf: there's a gamedev coworking in philly,
the space is primarily rented by some
team
that had a handful of successful releases in appstore. naturally games written in unity.
they can't rent by
themselves, but as a minor celebrity (game featured on appstore frontpage for a whole
two weeks!1)
they can share rent with a handful of other 1-2 people
teams. i went
there once before finding all
this out, because was expecting a scene squat. after
a111: Logged on 2016-06-10 21:33 asciilifeform: for absolutely nothing, esp. if you can offload
the cost of your
turd being pwned weekly, needing 16GB of ram, crashing daily, etc. on OTHER PEOPLE
mircea_popescu: and
the ~only way~ innocent grasshopper could even know about
this is if graybeard can be arsed
to go
through
these motions - which you couldn't pay me
to do as a regular
thing.
mircea_popescu: now
the fucking code "that's easy
to get up" will have
to contain a pi radian check because otherwise clocks may be going backwards.
mircea_popescu: and of course b is in
the fine print and of course
this just became a fine example of
the discussion itself.
mircea_popescu: oh, hey, I KNEW
this was gonna be in
there. a) "I recommend using quaternion variables
to represent
two
things: an object's rotation, and/or a rotation which you'd like
to apply
to some object." ; b) "You cannot represent rotations of greater
than 180 degrees with Quaternions, and when doing a Slerp() or MoveTowards() rotation with Quaternions,
the rotation always
take
the shortest path. So if you need
to rotate more
than 180
☟︎ mircea_popescu: meanwhile
the last
time anyone produced a game
the wtc was still standing.
phf: you don't understand,
that's just code bro machismo speaking. we must make programming easier and more accessible, so
that even kids in uganda can produce AAA award winning games!
mircea_popescu: with any luck
there's a Heisenberg.ToSchroedinger first class function implemented in
this unity
thing and it runs permanently in
the background.
mircea_popescu: these people can't find a simple limit in
their head and yet fucking vectors are no good for
them anymore.
mircea_popescu: how
the fuck it's not exactly
the mcdonalds hieroglyphic cash register is anyone's guess.
mircea_popescu: do you understand
this Framedragger ?
there is a ~COST~
to
this "getting going fast", and
that cost is - you give up ON UNDERSTANDING WHAT
THE FUCK YOU'RE DOING!
mircea_popescu: ier
to manipulate
them using other representations [...] I recommend using quaternion variables [...]"
mircea_popescu: dude. quaternions. DO YOU UNDERSTAND ME OMFG i'm hyperventilating over here.
to quote
their fucking manual, "Quaternions have some advantages when it comes
to gimbal lock and smooth interpolation.
Their main downside is
that
they rely on advanced math -- math
that even experienced developers often find difficult and confusing. [...] People very rarely interact with quaternions directly. As it
turns out, it's almost always eas
phf: there was an interview where he says
that
the design goal was
to make
the managers happy by making
teams replaceable. widget driven development, where each widget is isolated from each other
phf: at
this point probably apocryphal, but i'll
try
to find
the origin
mircea_popescu: the fox chases
the chicken because
the chicken, not because
the fox.
mircea_popescu: what, you
think it's
the fox's option as
to whether
to chase
the chicken ?
phf: right, in a sense
that "pros" are as much of an illusion
mircea_popescu: for
that matter, "ai" wouldn't be confused with a large bank of switches.
mircea_popescu: if
the average programmer were literate as opposed
to marginally qualified clucker, a) configuration wouldn't be confused with programming and b) vice-versa either.
phf: well, yes, but mcdonalds is not
the best analogy. it's commodification. "buy
this
thing
that all
the pros use and be just like a pro! comes with EASY
TO USE controls!"
mircea_popescu: and
the whole
thing relies on a certain blindness of "why is
the
tomato green on your cash register but blue in my plate and shouldn't
tomatoes be red
to begin with" which is
the very bread and butter of both "mit is
the premier science and
technology institution at
the world series" as well as "thank you for your leadership we will conqueliberate mosul in
two weeks
three years ago. or four."
mircea_popescu: phf i fear
the matter was more in
the vein of "mcdonalds has hieroglyphic rather
than numeric cash reigsters because it uses monkeys not people
to operate
them"
phf: license it you'd get source,
technotes and some scripting
thing. at some point somebody discovered
that if you have enough of "some scripting
thing", you can keep
the engine closed source,
thus creating a market of unity/unrealengine/etc.
phf: at some point you had engines, and if you wanted
to license an engine you got
the whole
thing, source and ~technological~ notes. later engines started getting in-house nooks and crannies so
that your wizard
team of mainloop development can focus on squeezing extra couple of ms for a cycle, while your lesser mortals can write
the scenario logic etc.
there was a reasonable sweet spot
there like Aurora or Gamebryo where if you wanted
to
phf: mircea_popescu:
that's not what i meant.
there are others here who
talk about good or bad, where's i don't care, because
the cause and effect
there is so far removed from where i'm standing i can only look at it in entomological
terms
mircea_popescu: diana_coman i guess
the rurality point is actually very apt. just because
the monkeys got force-moved
to urban "developments" doesn't mean
they're not still retarded.
trinque: jump is at least something
the machine itself *does*
jurov: poor ben_vulpes, imo he meant
the article for completely different demographic
than present fine society. almost everyone i know began with barfalicious basic or
turbopascal
trinque: someday
they'll hook
TAB directly into stack overflow
diana_coman: there is no scheme and no notion of scheme, because only interface and you know a bit country style: what do you mean you don't know how
to get
to X? EVERYBODY knows
mircea_popescu: i suspect
this was built by autoshitter emulated on human head.
diana_coman: getting
things going is seen as "copy/paste stuff really, no need
to come up with anything
there
mircea_popescu: there's a problem with
these "obvious"
things
that are only ever obvious in retrospect.
mircea_popescu: i dunno, how
the fuck am i
to come up with "DateTime.Now.TimeOfDay" ?