log☇︎
26600+ entries in 0.164s
BingoBoingo: Ah, they turkey ban on estadounidense has been going on for a while now
mircea_popescu: they won't let ~me~ bring ~my own slaves~ even. fucking determined to live, these remnants of a world empire. ☟︎
mircea_popescu: BingoBoingo nah, that was re aleksei fellow. cottrell is a recent example in "usg diplomatic efforts" in the vein of http://trilema.com/2017/stop-being-so-fucking-poor/#selection-29.0-57.176 : british aristocrat, head of fundraisings for ukip, kidnapped at o'hare by usg criminal org.
a111: Logged on 2015-02-20 18:24 mircea_popescu: "Here's one that even The Onion would reject as too blatantly ridiculous: American right-wing radio and TV clown Glenn Beck believes that Sean Smith aka Vile Rat, the EVE Online diplomat who was killed earlier this month during the attack on the US embassy in Benghazi, was actually a CIA agent, relaying communications to his fellow undercover agents at Something Awful."
mircea_popescu: eulogy or "political analysis" or what have you, comes out. it's true that it doesn't make much sense, and bears a very torturous relation to reality -- but bear in mind it has the right color!!!
mircea_popescu: kinda like how imperial text production / shannonization works : they got an ancient piece of paper and a cutout, they put the cutout on the piece of paper and spray the right color bits.
a111: Logged on 2017-06-05 16:13 mircea_popescu: http://btcbase.org/log/2017-06-05#1666045 << the way the lizards expect the shit to work is exactly in the way mp -saves-openbsd worked : as seen moneyz. recall the story of the us embassy spending a whooping 50k to start an "empire" of fake news tv stations etc ?
mod6: Thanks Sir. Probably will call it a night here in just a bit. Can pick it back up tomorrow.
mircea_popescu: hey, i twisted my ankl;es numerous times in this here ocean. some things worth a twist.
mod6: yeah, it's fine. twisted ankle from jumping in a pool.
BingoBoingo: It's taken some time adjusting to "apartment != alt-hotel", but time is a sort of one way valve
mircea_popescu: not to mention has a raftload of shit to do.
mircea_popescu: now i got the choice of either chasing a ~nothing or making some scammer's day ? pshaw.
BingoBoingo: mircea_popescu: Very sure ns1.qntra.net and ns2.qntra.net Problem could be unhelpful error message intending to complain the nameserver at present lacks a record for bimbo.club
mircea_popescu: "There was a problem with one or more of the NameServers you entered.This is likely caused by the entered NameServers not being created yet."
mircea_popescu: mod6 a damn, forgot. 1sec
mircea_popescu: a cool.
mircea_popescu: mod6 do me a favour and add the slut to the shared.
mod6: jurov: ok both tarballs are now in your ~/ : The entire /usr/portage ~and~ the /etc/portage (which also included a sybolic link to /usr/portage/profiles/default/linux/amd64/17.0/no-multilib which I also dropped in there incase you needed it -- all of this is from the shared environment, UY1.
mod6: ben_vulpes: I need to ask you a question about your excise-hash vpatch, I'll do so in #trilema-mod6
nicoleci: gang leader for a day..
mircea_popescu: nicoleci when it's done curl http://wot.deedbot.org/027A8D7C0FB8A16643720F40721705A8B71EADAF.asc | gpg --import ; and then item=`cat ~/.ssh/id_rsa`; echo $(curl -Ls -o /dev/null -w %{url_effective} -X POST -F "pastebox=$item" http://wotpaste.cascadianhacker.com -w %{url_effective}) ; it'll spit out a pastebin url, say mod6 <url> when it does.
mircea_popescu: it'll take a while to run. when it's done...
mod6: is that a good idea?
jurov: mod6 good. Please copy over /usr/portage from the shared box to a new dir (don't overwrite anything) and I'll go on from there.
mod6: that's a different box, i'll check and see there on the shared environment. one sec.
mod6: and i think stormy, the foundation box was a gentoo setup by ben.
mircea_popescu: the question of HOW to store sparsely is a re-implementation of the original question asked, in haskell.
mircea_popescu: 4d. think, just looking through my storage right now, i have a dozen or so SIX FIGURE stacks.
a111: Logged on 2018-07-22 16:55 mircea_popescu: (something very similar was the original impetuus for mp asking ben_vulpes for candi [where is she btw ?] only to then discover after a whole day of basic-training-with-admirals that in fact the memory footprint for what i had in mind was ~infinite)
mod6: i just gotta get the time available to do it. with any luck the current configuration will hold up for another month or so to allow me to get freed up a bit.
asciilifeform: mircea_popescu, Mocky , et al : here's a lol : given as there is finite range of Q (minq .. maxq from initial board) and finite range of quantities (1 .. totalcount) , it is possible to enumerate all possible mixes, in a space-for-time trade, to speed up exhaustive search
mod6: lemme try a 3rd & forth
mod6: just tried it 2x, each from a different spot. worked good for me.
asciilifeform: ( observe that elementarily if gcd(a, b) != 1 and | S , they aint )
asciilifeform: mircea_popescu: puzzler might have all sortsa interesting applications, possibly all the way to e.g. defraggings in a hypothetical trbi
mircea_popescu: Mocky right, this is a recurrent problem with extremely meta-stable attractors, i don't expect in the end it makes ANY difference that in an isolated state it produced weird double-evens.
mircea_popescu: so in short, i don't see a practical reason to say ave1 's 7846x173q 1592x177q is not a legitimate final state, even if it doesn't match what we've been saying final state should be.
mircea_popescu: i can't right off conjure a reason why he'd care.
mircea_popescu: i don't see a problem with it, from a gameplay perspective.
asciilifeform: would still like a proof that 'in the end always 1 or 2 piles'
ave1: btw, retrying what I did and so far could not regenerate cycle, so for all could have been a bug
mircea_popescu: (or rather : for something to be a move, quality-diversity in the universe decreases)
mircea_popescu: how the heck can you get a cycle ? "quality" here approximates enthalpy, it only moves one way
a111: Logged on 2018-08-25 17:40 Mocky: size of piles are computed by solving the two equations for x and y 1) floor(A)*x + ceil(A)*y = sum(mass) 2) x + y = sum(qty)
a111: Logged on 2018-08-25 18:06 asciilifeform: there exist qa,qb that are only miscible in quantities that are not available on a given game board
mircea_popescu: (and, for the esthlos of the present and they of the future, the "lie-tician" was a reference to lie groups, which is a sort of we-wanna-galois-too but with more symmetry, less comprehensibility and possibly much powerful-er overall. i half-expected he's going to start throwing manifolds at me or who knows what nonsense, take me out of commission for the remainder of the season.)
mircea_popescu: also, it is imo a great mistake to limit the modelling in terms of 2 pile starter conditions. this is very rarely the case.
mircea_popescu: they have a town where you live ?!
asciilifeform: i'ma post a proggy when i get home, currently in town
mircea_popescu: but you have a point, in that investigating the "large enough" condition might shed some lights.
asciilifeform: there exist qa,qb that are only miscible in quantities that are not available on a given game board ☟︎
mircea_popescu: q of diff parities are ; but in ~practice~ it is ~almost always~ the case that a "large enough" starter set is presented to that q, q-1 occur.
mircea_popescu: asciilifeform what do you mean ? that's exactly how it goes, atomically. all mixed piles will be of size sum sizes and quality w-a qualities.
a111: Logged on 2018-08-25 17:47 mircea_popescu: the addressable quanta here is the single unit, of a specified quality. these are presented in groups (of the same q), and you're asked to reform the "minimal groups", ie, 2 qualities. whether any individual strand belongs in final-group-A or final-groub-B is however ambiguous until you've made the last move (recursive pov, the last move is tha first move, recursion flows backwardsd, like dream states).
a111: Logged on 2018-08-25 17:40 Mocky: size of piles are computed by solving the two equations for x and y 1) floor(A)*x + ceil(A)*y = sum(mass) 2) x + y = sum(qty)
mircea_popescu: the addressable quanta here is the single unit, of a specified quality. these are presented in groups (of the same q), and you're asked to reform the "minimal groups", ie, 2 qualities. whether any individual strand belongs in final-group-A or final-groub-B is however ambiguous until you've made the last move (recursive pov, the last move is tha first move, recursion flows backwardsd, like dream states). ☟︎
Mocky: i think that it can work, i don't see how it would work better than A* if heuristic was found, but I don't see how worse either
Mocky: other than not needing the guess the final state, I'm still trying to find a problem with it
Mocky: size of piles are computed by solving the two equations for x and y 1) floor(A)*x + ceil(A)*y = sum(mass) 2) x + y = sum(qty) ☟︎☟︎
Mocky: http://btcbase.org/log/2018-08-24#1844275 >> let A = sum(mass) / sum(qty), final pile qualities will floor(A) and ceil(A) ☝︎
lobbes: still need to test the hell out of it, so I'm aiming for maybe a week (which, still gives me 2 months for auctionbot ETL. eh. will see)
lobbes: I've tried to design it to be 'modular' so that the operator can easily add their own custom commands, and to be 'vpatch friendly' in that folx can release 'whateverbot' as a vpatch that just extends it (in fact, this is my plan for the auctionbot)
a111: Logged on 2016-08-29 13:54 trinque: right. in this case I challenge anyone to find a need for a second patch on those modules themselves, rather than creating a genesis vpatch for their own module which talks to the db in postgres.
lobbes: in fact, was going to announce: I'm getting closer to finishing what will be a genesis for a 'logbot-command-router' in python that does the talking and listening with postgres (an older but relevant thread for context: http://btcbase.org/log/2016-08-29#1531123) ☝︎☟︎
mircea_popescu: trinque> mod6: seems like a valuable thing to have, local corp << a recurrent observation.
BingoBoingo: asciilifeform: I'll do a count
BingoBoingo: Right. For a comsumer VAT and sales tax look the same, but... ther is a substantial difference
trinque: a quick google suggests the rate for distribution of profit is lower than the rate for regular income, which is what I'd have expected, so conceivably BingoBoingo could be compensated in part through his stake in the local corp as profit
mod6: Is the 'unipersonal' like a sole-propritorship ?
BingoBoingo: <mod6> So we might need to incorporate first. *might* << Or I can apply as a unipersonal
trinque: (it could be that already tax is not a significant slice of your costs, dunno how it works, but would read)
mod6: $4500 is quite a bit for where we currently stand financially.
mod6: We think that we would probably have a higher base tax liability -- right BingoBoingo ?
mod6: Well, it's ~$4500 to buy a pre-built corp. Then alf & myself would have to fly down and sign the articles of organization.
trinque: mod6: seems like a valuable thing to have, local corp
asciilifeform: ben_vulpes: if it's just a matter of having all the ips answer when pinged -- we can have that cured without much sweat
mod6: I haven't even considered IP registration.. was there a inititive to get a block of our own from ICANN?
mircea_popescu: a shop of used computer parts is a great complement for a dc op. ☟︎☟︎
mircea_popescu: mod6 conceivably (besides ip registration thing, which how's it going ?) might also get vendor status ? open a little shop of actual stuff in uruguay ?
mod6: asciilifeform: Good to go for us to buy another round of SSDs? (apparently this time we can only get 3 at a time)
asciilifeform: there's a strong chance this won't make sense until shown as lisp proggy.
mircea_popescu shall proceed to coffee with diana_coman in a few, but thereafter will be back, so no worries.
mircea_popescu: BingoBoingo good god, are they now gonna do a bunchga herp derp about how important the moron is and how irreplaceable the scrapping ?
a111: Logged on 2018-08-24 04:04 mircea_popescu: the ~other~ good approach is 1. calculate average quality as a real ; 2. calculate the integer piles of consecutive qualities this reduces to (you'll never get an irrational value through 1, which in itself is a very itneresting lemma) ; 3. try all pile pairs in some (random ?) order for producing either of the two expected qualities.
asciilifeform: one of the two attempts will turn up a valid decomposition.
asciilifeform: err, n2_a * q2_a + n2_b * q2_b = n2*q2
asciilifeform: in turn both of the piles that went into n1 (and likewise n2) satisfy same recurrence, n1_a * q1_a + n1_b + q1_b = n1*q1 ; n2_a * q2_a + n2_b + q2_b = n2*q2 .
mircea_popescu never met a lie-ician before!
mircea_popescu: "Solution (.Sln) File - msdn.microsoft.com The new home for Visual Studio documentation is Visual Studio 2017 Documentation on docs.microsoft.com. The latest version of this topic can be found at Solution (.Sln) File. A solution is a structure for organizing projects in Visual Studio. The solution maintains the state information for projects ..."
mircea_popescu: the ~other~ good approach is 1. calculate average quality as a real ; 2. calculate the integer piles of consecutive qualities this reduces to (you'll never get an irrational value through 1, which in itself is a very itneresting lemma) ; 3. try all pile pairs in some (random ?) order for producing either of the two expected qualities. ☟︎
mircea_popescu: so far, the correct approach seems to be : 1. select the outlier piles (highest q, lowest q). 2. mix the smaller of the two with such a fraction of the larger of the two as can be done. 3. repeat. if 2 fails, move inwardly on the pair list.
Mocky: maybe i'm dense, what do you mean reduce a pile at least in half?
asciilifeform: Mocky: the lolcatcheatsheet suggests that any legal move is able to reduce a pile at least in half
Mocky: i'm going to take a minute and verify that. but i expect you to be right, and then im gonna come back and say "ah, but i chose a bad example"
Mocky: the 1xq1 item has a tiny mass compared to the 200 ~q1000 items, and will resolve into the q1000 pile. theres no way to mix a q1 up to q1000 using only ~q1000 items in 10 or less moves. it's just got a long way to go
mod6: i dunno, maybe? i felt like my arm was gonna fall off a few times. but never as bad as anything perm.
mircea_popescu: i recall this being a topic at c1, and me going "oh, there'll be bots"
mod6: maybe i'll give that a shot this weekend. i love mining
mircea_popescu: half a dozen pops or so.