mod6: Lords and Ladies of the Republic, here's my "blog" post on the UTF-8 character found in genesis.vpatch, please review:
diana_coman: nice work there mod6 ; the new V functionality seems to me potentially useful
diana_coman: fwiw I grabbed the .c check script and ran it for peace of mind on eucrypt's patches with success
mod6: thanks for checking that out diana_coman!
trinque: since we're discussing cuntoo in pizarro, and it's more generally relevant, I'm moving the thread here.
trinque: diana_coman tried to build a cuntoo per my recipe and was bitten by the upstream musl-overlay gentoo repository having shifted enough to break the build.
trinque: I did not yet V genesis a portage overlay (which would eventually become the *only* portage tree, after republican ebuilds are made to replace items needed from the gentoo official portage) pending a resolution to the thread on how to handle v tree fragmentation.
trinque: I believe it's more or less established by this point that the solution is to have a history file that's edited by patchers if they care that their patch isn't abandoned.
☟︎ mircea_popescu: spyked "the original script doesn't always pass childNodes[0] as a parameter" << whoa, where is this ?
mircea_popescu: might be obscure bug i've been chasing ever since i put it in
mircea_popescu:
http://btcbase.org/log/2018-03-13#1787748 << just about, yes. i wanted a model file so we have something to play with and the original concept was to have phf include it in his v tree of his v rewrite because it seemed the first item that's coming out at the time from l1 hands ; but if it's holding you back re tmsr-portage, go ahead and make the sample yourself and we'll see how it works.
☝︎☟︎ a111: Logged on 2018-03-13 12:59 trinque: I believe it's more or less established by this point that the solution is to have a history file that's edited by patchers if they care that their patch isn't abandoned.
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spyked: mircea_popescu: in scrollToHash and the onmouseup callback there's this call: recur(content.childNodes[content.childNodes[0].nodeType==3 ? 1 : 0]); <-- for some reason I couldn't get this to work, so I changed it to: recur(content); which should walk through all the children in the DOM subtree, not just childNodes[0] or childNodes[1].
spyked should really reread this script more often, it doesn't seem to stick in head.
mircea_popescu: pretty humongous penalty on large articles, try one of my mb ones with that on
spyked:
http://btcbase.org/log/2018-03-13#1787759 <-- a-ha, mystery solved! Trilema has a <div class="post"> child to <span id="shash-...">, so that portion of the script selects it when the child is not a text node (the nodeType==3 bit). thetarpit DOM tree is flatter and doesn't wrap the content in this additional div. NB, will keep it mind should performance ever prove to be an issue.
☝︎☟︎ a111: Logged on 2018-03-13 20:08 spyked: yeah. but for some reason I couldn't figure why it doesn't activate the #selection thing at all with this optimization. must be that the page layout is different. there was a thing that trilema did, hm... /me rereads
http://trilema.com/2015/that-spiffy-selection-thing/ a111: Logged on 2018-03-01 06:14 phf: i think there might still be a bunch of cool stuff like that hidden in your themes, that's not in wp-mp
ben_vulpes: BingoBoingo: "deprecating" instead of "depreciating" perhaps