90000+ entries in 0.633s

mats: I just noticed skype squatting on port 80, serving up
a blank page
phf: asciilifeform: unfortunately nothing exciting, i had
a stale gpgme ctx
phf: oh, it definitely works. i can load
a previous core and that same set of patches passes
phf: you mean do i call out to
a v? no, it ~is~
a v
phf: i figured, but i suspect it's
a much more mundate explanation. nothing's change in gpg/gpgme setup from the previous core, so this must be something novel in the way cmucl is packing itself to
a core file, or perhaps it's not reloading those foreign libs properly
☟︎ phf: i rebuilt the core from scratch since there was
a handful of reload-breaking updates, and that's first thing i'm getting on load
phf:
https://twitter.com/tonymerevick/status/401494704136937472 "Tony Merevick joined BuzzFeed as
a reporter in the fall of 2013 to focus on national LGBT news. He is the co-founder and former editor-in-chief of Chicago Phoenix, an innovative LGBT news startup in the Midwest." about self "Cities News Editor @Thrillist. Formerly @BuzzFeedNews. Coffee, wine, and bourbon, please. Send tips to tony@thrillist.com"
mircea_popescu: asciilifeform i'm not much of
a prop comic myself. you're the one bringing little boards and probiscii and whatnot!
trinque: mircea_popescu: hm, right. I'm describing
a particular brand of neurotic american stress, not petrification.
mircea_popescu: trinque petrified as you represent it and as it actually works are pretty disjunct. ask
a proper rape victim - she'll recall EVERYTHING in great detail except what she did. because she did nothing. because petrified.
phf: BingoBoingo: i have no idea what their endgame was, i think that they had some old fashioned notion of bad student, that they were committed to living out for as long their livers last. to be fair
a "brilliant", but "misunderstood" alcoholic student is
a european stereotype (it used to be mocked, but then there's
a handful of books, where their genius is recognized type deal). i think u.s. philosophy majors carry alcoholism as
a kind of
diana_coman: myeah, the what do you feel or even what do you think is just
a bone to pick with current idiocy , nothing to do with what I was saying
BingoBoingo: phf: Kinda why I switched to Library School on
a different campus. That and the "hold pattern for
a decade and phd" thing lost its appeal.
phf: BingoBoingo: the whole group was like
a walking stereotype.
a tall sickly looking polish guy with bowl haircut. an italian with unruly hair who was pretending to be an upper-class englishman. i don't think i've ever seen them sober, i suspect they were pretty dull otherwise
mircea_popescu: (the snake is, for merit, the symbol of wisdom, by the way. specifically that in the mice's reaction to it, they bring to mind philosophy students in
a half decent oxford class.)
mircea_popescu: diana_coman in english, "petrified" denotes the situation of the mouse beset by snake, who can't move away ; not the situation of sodomites turned to salt by
a vengeful god.
mircea_popescu: the current us fashion of asking kids for "their opinion" is as good
a proof as needed that there exist no qualified philosophy teachers in that country, for instance.
diana_coman: since we had classes starting usually at 8am if not 7:30 at uni on most days (they surely wouldn't have all fitted otherwise in
a week/daytime if starting any later), I did not grasp the early concept correctly, lol
BingoBoingo: phf: Amazing! When I was in
a graduate philosophy program it was dominated by the same ethos!!! Also, there's always one or more polish students in philosophy program.
a111: Logged on 2016-08-25 07:29 Framedragger: "dialectics and alcohol" sounds like
a great mix imho!
phf:
http://btcbase.org/log/2016-08-25#1529232 << when i used to drink heavily back in philadelphia my собутыльники (literally "those who share bottles",
a derisive way of saying that the thing we had in common was an excuse to drink) was
a small group of european philosophy ph.d.-s from upenn program. those guys would habitually get blackout drunk, which they thought was most important skill of
a philosopher. usually we'd end up at one of
☝︎ mircea_popescu: im making some slag tro make some mining tools in
a bit here ; you can have some if you want then you can either use them or sell them to noobs.
Framedragger: "dialectics and alcohol" sounds like
a great mix imho!
☟︎ Framedragger: i always thought it was
a play on 'dilemma'. something something hegelian triad
mircea_popescu: indoor_jellyfish
a lot of the stuff is pretty perplexing.
indoor_jellyfish: "
A large source of the incredible tedium of his prose is that where you see predicates and subjects with their determinants he just runs
a mess of copulative constructions in pre-cut forms ; his idea of English phraseology is essentially
a trainload of nouns." <
a part-chinaman trying for hieroglyphs
a111: Logged on 2016-08-25 06:02 mircea_popescu: it's so fucking weird - kid evidently comes from money. he didn't find
a brothel ?
a roach peddler ? nuttin' ?
mircea_popescu: it's so fucking weird - kid evidently comes from money. he didn't find
a brothel ?
a roach peddler ? nuttin' ?
☟︎ BingoBoingo: "This was the most horrible thing she could do to me, to take away my only source of joy left in the world." << lol nope. He still had
a joy. Mebbe they should have sent him to drugs.
BingoBoingo: "My parents shocked me with very horrible news. They were planning on sending me to Taft High School. Taft had five times as many students as Crespi, it was
a public school, it had girls in it, and it had
a bad reputation. I had never been so scared in my entire life. How could they do this to me, after knowing what I went through at Crespi? Taft High School would eat me alive and spit me out. I felt so betrayed by my parents." << AHA, I
phf: i thought there's
a happy ending, but i made
a mistake of googling the guy after part one
phf: man, this story is going to give me nightmares, it's
a nightmare in which i'm reading the story and can't get out
mircea_popescu: dune 2 solved the problem by
a) making the quads shit and b) overpowering the turrets AND c) forcing you to keep resetting your base through "levels".
mircea_popescu: but the cavalry rushes were pretty sad affairs specifically because
a) game ended cca 1k bc ; b) the score was otherwise unbeatable ; c) wtf srsly.
mircea_popescu: BingoBoingo civ was very weak because it had
a number of "rush". i could consistently win rushing the (large landmass) globe with cavalries.
phf: hehe, actually ambush strategy is one of the reasons there's no known solutions for general networks, which must be
a bummer for dod
☟︎ mircea_popescu: kinda why it's so scandalous the arab teens are ripping uncle sam's overtrained, overfed volunteers
a new hole.
mircea_popescu: but in general, on the basis of the horrid ad&d of average gameplayer, computer should be capable of getting pretty close to "every time" just by... you know, not being
a crazed teenager.
mircea_popescu: (it stands to reason that if YOU are trying to find the enemy / rabbit / whatever you want to take stationary positions and watch ; yet people don't usually want to play
a game against ai that does mostly this.)
mircea_popescu: there's other considerations in play. optimal strategies usually tend to be too stable to be "fun" ; so the designer is stuck with
a pretty complex bag.
phf: strategies that you can put in
a bot. of course in offline computer game you're looking at repeated games where one player can learn and observe strategy and the other one can not, so in repeated search games the human player theoretically will always wins. (probably in online games it's still an arms race of recognizing the strategy and coding/tweaking the strategy)
phf: interesting strategies (and since games are time dependant, hence differential, they are really algorithms) that you can easily implement by reading relevant papers. but to suggest that the solution is "wins every time" is
a claim about the search space or claim about
a game theoretical breakthrough. since thestringpuller said "well, they are very small levels" it's probably about node count. there are probably very impressive mixed
phf: stealth computer games are best suited for ai problems, because the algorithms fall under
a very specific category of differential blind search games with mobile hider studied and analyzed since the 60s as part of differential games subfield of game theory (DoD likes to throw money at stuff like that, and the first treatment of subject is by
a RAND corporation guy). there's no known optimal strategy for >2 node networks, but there are
phf: actually i think we had
a thread about it
phf: well, it's
a simon says game. "in step 27, sidestep 5 you pushed button
A instead of B. game over"
mircea_popescu: i'm not even sure the case of breach was yet born when the problem truly was "nobody could have predicted". virtually all go "o hey, if we as much as gave
a shit for seven straight seconds..."
mircea_popescu: as evidenced by the fact that once you stop to consider it,
a minute's all it takes.
mircea_popescu: you know i clip these and store them in
a large wooden chest.
a111: Logged on 2016-08-25 00:56 mircea_popescu: "better ai" is no improvement when it traduces in practice to "must play
a game with known/computable solution" .
thestringpuller: Sure. But the notion of game AI "knowing the player's location" isn't really
a thing these days.
mircea_popescu: esp as
a kid, the first time you figure out you CAN fucking turn them. because at first you know, kids are cowardly, they kinda lose control at the crucial moment.
mircea_popescu: "better ai" is no improvement when it traduces in practice to "must play
a game with known/computable solution" .
☟︎ mircea_popescu: it's actually
a reasonably interesting and very studied problem.
mircea_popescu: it is
a solved problem. the only way you don't get killed if the implementation is, willingly or accidentally, bad.
a111: Logged on 2016-08-24 18:49 thestringpuller: game AI is pretty advance on most fronts, it's not trying "to be human". For instance being hunted in
a stealth game. If they really wanted to, they could make the AI find you EVERY time.
A game of hide and go seek that's impossible to win. So the in-between is this "puzzle-like" element.
a111: Logged on 2016-08-24 18:26 phf: well, that's not
a noshit for every reader i suppose. if you gnupg with an incompetent person you might end up with things that you want explicitly hidden on record "beyond
a reasonable doubt". shit if you gnupg with competent person you ought to think twice what to send, and if tradititional public premediated c&c is
a better option
mircea_popescu: seems very much
a "ustards do chivalry, like they saw in rome, france"
a111: Logged on 2016-08-24 18:26 ben_vulpes: reminds me of
a conversation with the excavator operator the other day: "how'd you get your wife to let you buy
a corvette?" "let?!"
mircea_popescu: let's say it was an early luxury we did for
a time enjoy
a111: Logged on 2016-08-24 15:41 diana_coman: true that; my thought there was informed by the fact that
a 2 years old can be happily kept occupied with perfectly-adequate stuff IF someone points them to it; on the other hand if left on their own, they will ~always find
a destructive thing to do
shinohai: Now can only hope very speshul offer includes
a $3000+ bailout
phf: but if you actually believe that, there's
a very lucrative Lockheed martin contract i can hook you up with
phf: yes, you can make ai that can smell you all through the field, but then it's equivalent to "knowing where you are", and no ai is involved. it's simply
a machine that can pinpoint
a location based on small with p reliability
phf: the impossibility in this case is inverse relation to "knowing where you are", not to "ai". because making ai with limited sensors (like by say using same set of sensors as what you have) find you is
a tricky problem
thestringpuller: game AI is pretty advance on most fronts, it's not trying "to be human". For instance being hunted in
a stealth game. If they really wanted to, they could make the AI find you EVERY time.
A game of hide and go seek that's impossible to win. So the in-between is this "puzzle-like" element.
☟︎ phf: if traditional american police (and not even special lizard hitler goons) were to raid your house right now, while you're at work, on
a suggestion that you run
a drug market, and confiscate every piece of electronics&c they could get their hands on, what is the chance that they will find your key? how much trust should i put in your answer? both are obviously rhetorical questions. presumably, if we were to gpg gram, you will have to
phf: well, that's not
a noshit for every reader i suppose. if you gnupg with an incompetent person you might end up with things that you want explicitly hidden on record "beyond
a reasonable doubt". shit if you gnupg with competent person you ought to think twice what to send, and if tradititional public premediated c&c is
a better option
☟︎ ben_vulpes: reminds me of
a conversation with the excavator operator the other day: "how'd you get your wife to let you buy
a corvette?" "let?!"
☟︎ ben_vulpes: i can think of one that's not, anyways, 'tis
a joke.
mircea_popescu: ima bbl ; shinohai if moar noobs show up do pacify them for
a few hours.