266200+ entries in 0.165s

mircea_popescu: the current us fashion of asking kids for "their opinion" is as good a proof as needed
that
there exist no qualified philosophy
teachers in
that country, for instance.
mircea_popescu: ause you're fucking
there specifically because your
thinker and feeler are absent, broken or in
the best case filthy.
mircea_popescu: this is because you also don't grasp
the concept of "learning" correctly.
there is no required participation of
the fucking subject in learning actual matter, such as philosophy. if i were
teaching
them cooking i'd be interested in
their own fucking contribution and whatever. but
the point of philosophy is
to shut
the fuck up and LEARN. what "the
text makes you
think" and what "you feel about X" is entirely uninteresting, bec
☟︎ diana_coman: my point
though was
that petrified people don't seem
to be able
to learn much while being statues
diana_coman: since we had classes starting usually at 8am if not 7:30 at uni on most days (they surely wouldn't have all fitted otherwise in a week/daytime if starting any later), I did not grasp
the early concept correctly, lol
diana_coman: oh, I
thought
they woke up early as in woke up at 6am
to read for
the class out of fear or something
diana_coman: mircea_popescu,
that sounds
then like an excellent class in waking up early, but with dubious results philosophy-wise :p
BingoBoingo: phf: Amazing! When I was in a graduate philosophy program it was dominated by
the same ethos!!! Also,
there's always one or more polish students in philosophy program.
mircea_popescu: the exact equivalent of
these kids in romania would
then have
to wake up early because
they had class with mp, who was ONE YEAR
THEIR JUNIOR, and he'd flunk
them all eventually, but
they were
too petrified of him anyway.
phf: their
tiny apartments, and
this polish guy piotr would sit me down and go "now look philip,
this is not how you
think. if debord was part of philosophical discourse, he'd know
that blah blah blah has completely demolished his argument, let me
tell you" and on and on and on
phf:
http://btcbase.org/log/2016-08-25#1529232 << when i used
to drink heavily back in philadelphia my собутыльники (literally "those who share bottles", a derisive way of saying
that
the
thing we had in common was an excuse
to drink) was a small group of european philosophy ph.d.-s from upenn program.
those guys would habitually get blackout drunk, which
they
thought was most important skill of a philosopher. usually we'd end up at one of
☝︎ mircea_popescu: im making some slag
tro make some mining
tools in a bit here ; you can have some if you want
then you can either use
them or sell
them
to noobs.
shinohai: ;;later
tell mod6 success ...
this is
the coolest
thing yet.
shinohai wonders when mircea_popescu will offer him full-time staff position as curator of players and
tits
shinohai: ;;later
tell mircea_popescu new Eulora blood awaits your arrival.
mircea_popescu: the naming of
the
thing is now hazed in
the mists of history.
Framedragger: asciilifeform: i need
to dig out
those banners, will ping you if/when
this happens
Framedragger: i always
thought it was a play on 'dilemma'. something something hegelian
triad
t2yax: what
trilema means ?
mircea_popescu: indoor_jellyfish a lot of
the stuff is pretty perplexing.
a111: Logged on 2016-08-25 00:29 mircea_popescu:
http://btcbase.org/log/2016-08-24#1528679 << not all
the children are fit
to live ; all
the parents are liable
to lie
to
themselves on
this score.
this impedance mismatch is
the first and in plenty of approximations
the only business of social science.
diana_coman:
http://btcbase.org/log/2016-08-25#1529080 true; at
the same
time and funnily enough in
this particular case,
the parents of
this guy actually called
the police on him and apparently
tried
to get him out of
the way -within
the confines of what was acceptable- but essentially everybody else disagreed with
the parents' own view
that he wasn't fit
to live among others as he was at
the
time.
☝︎ indoor_jellyfish: "A large source of
the incredible
tedium of his prose is
that where you see predicates and subjects with
their determinants he just runs a mess of copulative constructions in pre-cut forms ; his idea of English phraseology is essentially a
trainload of nouns." < a part-chinaman
trying for hieroglyphs
BingoBoingo: Yes, neighborhoods are exactly
that clearly ordered if one is
the sort of defective
that counts by primary colors and names building after
their shape.
indoor_jellyfish: The obsession with social status is bizzare. Are neighborhoods so clearly ordered good
through bad? How much
time did
the adults in his life spend discussing
this within earshot?
BingoBoingo: Anyways
this explains why
the lizard DEA made heroin
trendy again.
The drug kids with WoW
thing backfired.
BingoBoingo: "This was
the most horrible
thing she could do
to me,
to
take away my only source of joy left in
the world." << lol nope. He still had a joy. Mebbe
they should have sent him
to drugs.
BingoBoingo: was waiting for his parents
to give up on him!
BingoBoingo: "My parents shocked me with very horrible news.
They were planning on sending me
to
Taft High School.
Taft had five
times as many students as Crespi, it was a public school, it had girls in it, and it had a bad reputation. I had never been so scared in my entire life. How could
they do
this
to me, after knowing what I went
through at Crespi?
Taft High School would eat me alive and spit me out. I felt so betrayed by my parents." << AHA, I
mircea_popescu: the most shocking
thing
to me re anglospace is and remains
the incredible
textual productions of people who evidently master no references. it's an endless outpour of "music" from people who don't recognize any notes.
mircea_popescu: holy shit,
these people redefined
the (rather common) name of Marcel!
phf: i soon started
to develop great envy
phf: i
thought
there's a happy ending, but i made a mistake of googling
the guy after part one
phf: man,
this story is going
to give me nightmares, it's a nightmare in which i'm reading
the story and can't get out
mircea_popescu: heroes 2/3 had much better solution
through army dampening model (you DID NOT lose army!). at least imo.
mircea_popescu: dune 2 solved
the problem by a) making
the quads shit and b) overpowering
the
turrets AND c) forcing you
to keep resetting your base
through "levels".
mircea_popescu: experience shows it is exceedingly difficult
to build 4X games
that don't die
thus (more recent players will know
this as "zerging")
mircea_popescu: but
the cavalry rushes were pretty sad affairs specifically because a) game ended cca 1k bc ; b)
the score was otherwise unbeatable ; c) wtf srsly.
BingoBoingo: AHA.
The rules.txt file and sprite files were great introduction
to "Computer Game is not opaque monolith"
mircea_popescu: then you could rush with knights.
then you could rush with etc.
mircea_popescu: BingoBoingo civ was very weak because it had a number of "rush". i could consistently win rushing
the (large landmass) globe with cavalries.
BingoBoingo: The power move in Civ 2 was
to swiftly revolution your govt into Fundamentalism after getting
the bomb and rushing your enemies with cheap fanatics.
mircea_popescu: of all
the billions
they wasted,
this particular stuff is not
the worst.
phf: hehe, actually ambush strategy is one of
the reasons
there's no known solutions for general networks, which must be a bummer for dod
☟︎ mircea_popescu: kinda why it's so scandalous
the arab
teens are ripping uncle sam's overtrained, overfed volunteers a new hole.
mircea_popescu: but in general, on
the basis of
the horrid ad&d of average gameplayer, computer should be capable of getting pretty close
to "every
time" just by... you know, not being a crazed
teenager.
mircea_popescu: (it stands
to reason
that if YOU are
trying
to find
the enemy / rabbit / whatever you want
to
take stationary positions and watch ; yet people don't usually want
to play a game against ai
that does mostly
this.)
mircea_popescu: there's other considerations in play. optimal strategies usually
tend
to be
too stable
to be "fun" ; so
the designer is stuck with a pretty complex bag.
phf: strategies
that you can put in a bot. of course in offline computer game you're looking at repeated games where one player can learn and observe strategy and
the other one can not, so in repeated search games
the human player
theoretically will always wins. (probably in online games it's still an arms race of recognizing
the strategy and coding/tweaking
the strategy)
phf: interesting strategies (and since games are
time dependant, hence differential,
they are really algorithms)
that you can easily implement by reading relevant papers. but
to suggest
that
the solution is "wins every
time" is a claim about
the search space or claim about a game
theoretical breakthrough. since
thestringpuller said "well,
they are very small levels" it's probably about node count.
there are probably very impressive mixed
phf: stealth computer games are best suited for ai problems, because
the algorithms fall under a very specific category of differential blind search games with mobile hider studied and analyzed since
the 60s as part of differential games subfield of game
theory (DoD likes
to
throw money at stuff like
that, and
the first
treatment of subject is by a RAND corporation guy).
there's no known optimal strategy for >2 node networks, but
there are
phf: i
think i'm actually misremembering, but i found pensées. "congratulations, your civilization has discovered: writing"
phf: actually i
think we had a
thread about it
mircea_popescu: turns out
topic's been studied by eg, pascal, ever so long ago.
mircea_popescu: you know
the esprit de finesse / esprit de geometrie classification right ?
mircea_popescu: i'm not even sure
the case of breach was yet born when
the problem
truly was "nobody could have predicted". virtually all go "o hey, if we as much as gave a shit for seven straight seconds..."
mircea_popescu: ("would you
trust surgeon x
to cut out your appendix ?" "it depends. would he be watching
tv while doing it ?")
mircea_popescu: as evidenced by
the fact
that once you stop
to consider it, a minute's all it
takes.
phf: so i shouldn't
trust myself
to run opsec either
mircea_popescu: you know i clip
these and store
them in a large wooden chest.
phf: mircea_popescu: you're
totally right, i have no idea what i was
thinking
a111: Logged on 2016-08-25 00:56 mircea_popescu: "better ai" is no improvement when it
traduces in practice
to "must play a game with known/computable solution" .
thestringpuller: Sure. But
the notion of game AI "knowing
the player's location" isn't really a
thing
these days.
mircea_popescu: genius game from
this perspective ; in any discussion of "video games help kids" i always
think of supaplex.
mircea_popescu: esp as a kid,
the first
time you figure out you CAN fucking
turn
them. because at first you know, kids are cowardly,
they kinda lose control at
the crucial moment.
a111: Logged on 2016-08-25 00:55 mircea_popescu: (it's also not
terribly fun
to play over
the age of about 12 or so, for
this very reason. supaplex, which had dumber scissors (always left/right hand rule) AND allowd you
to
turn
them around was much more interesting game (when scissors applied))
mircea_popescu: yeah ok
this is pretty good ; reminds one of sa of its glory days.
mircea_popescu: "better ai" is no improvement when it
traduces in practice
to "must play a game with known/computable solution" .
☟︎ mircea_popescu: (it's also not
terribly fun
to play over
the age of about 12 or so, for
this very reason. supaplex, which had dumber scissors (always left/right hand rule) AND allowd you
to
turn
them around was much more interesting game (when scissors applied))
☟︎ mircea_popescu: it is a solved problem.
the only way you don't get killed if
the implementation is, willingly or accidentally, bad.
BingoBoingo: Classic Pac Man also has way
to soundly defeat AI
mircea_popescu: not surpassed so far ; not likely
to ever be (it also helps
that... obviously)
mircea_popescu: imo
the best ai any game ever displayed
to date was pacman.
a111: Logged on 2016-08-24 18:49
thestringpuller: game AI is pretty advance on most fronts, it's not
trying "to be human". For instance being hunted in a stealth game. If
they really wanted
to,
they could make
the AI find you EVERY
time. A game of hide and go seek
that's impossible
to win. So
the in-between is
this "puzzle-like" element.