log☇︎
266200+ entries in 0.165s
shinohai: BingoBoingo just when you thought Pokemon Go couldn't do anymore damage: http://time.com/4465882/pokemon-go-driver-kills-pedestrian/
mircea_popescu: the current us fashion of asking kids for "their opinion" is as good a proof as needed that there exist no qualified philosophy teachers in that country, for instance.
mircea_popescu: ause you're fucking there specifically because your thinker and feeler are absent, broken or in the best case filthy.
mircea_popescu: this is because you also don't grasp the concept of "learning" correctly. there is no required participation of the fucking subject in learning actual matter, such as philosophy. if i were teaching them cooking i'd be interested in their own fucking contribution and whatever. but the point of philosophy is to shut the fuck up and LEARN. what "the text makes you think" and what "you feel about X" is entirely uninteresting, bec ☟︎
diana_coman: my point though was that petrified people don't seem to be able to learn much while being statues
diana_coman: since we had classes starting usually at 8am if not 7:30 at uni on most days (they surely wouldn't have all fitted otherwise in a week/daytime if starting any later), I did not grasp the early concept correctly, lol
diana_coman: oh, I thought they woke up early as in woke up at 6am to read for the class out of fear or something
mircea_popescu: it wasn't early, it was 10 to 12 wtf.
diana_coman: mircea_popescu, that sounds then like an excellent class in waking up early, but with dubious results philosophy-wise :p
BingoBoingo: phf: Amazing! When I was in a graduate philosophy program it was dominated by the same ethos!!! Also, there's always one or more polish students in philosophy program.
mircea_popescu: the exact equivalent of these kids in romania would then have to wake up early because they had class with mp, who was ONE YEAR THEIR JUNIOR, and he'd flunk them all eventually, but they were too petrified of him anyway.
phf: their tiny apartments, and this polish guy piotr would sit me down and go "now look philip, this is not how you think. if debord was part of philosophical discourse, he'd know that blah blah blah has completely demolished his argument, let me tell you" and on and on and on
phf: http://btcbase.org/log/2016-08-25#1529232 << when i used to drink heavily back in philadelphia my собутыльники (literally "those who share bottles", a derisive way of saying that the thing we had in common was an excuse to drink) was a small group of european philosophy ph.d.-s from upenn program. those guys would habitually get blackout drunk, which they thought was most important skill of a philosopher. usually we'd end up at one of ☝︎
mircea_popescu: im making some slag tro make some mining tools in a bit here ; you can have some if you want then you can either use them or sell them to noobs.
shinohai: ;;later tell mod6 success ... this is the coolest thing yet.
shinohai wonders when mircea_popescu will offer him full-time staff position as curator of players and tits
shinohai: ;;later tell mircea_popescu new Eulora blood awaits your arrival.
mircea_popescu: the naming of the thing is now hazed in the mists of history.
Framedragger: asciilifeform: i need to dig out those banners, will ping you if/when this happens
Framedragger: i always thought it was a play on 'dilemma'. something something hegelian triad
mircea_popescu: now that's complicated.
t2yax: what trilema means ?
mircea_popescu: t2yax you can voice yourself, just say $up to the bot
mircea_popescu: $gettrust deedbot t2yax
mircea_popescu: $up t2yax
mircea_popescu: indoor_jellyfish a lot of the stuff is pretty perplexing.
deedbot: http://www.contravex.com/2016/08/25/some-things-are-not-for-sale/ << » Contravex: A blog by Pete Dushenski - Some things are not for sale.
diana_coman: culturally acceptable I mean there
a111: Logged on 2016-08-25 00:29 mircea_popescu: http://btcbase.org/log/2016-08-24#1528679 << not all the children are fit to live ; all the parents are liable to lie to themselves on this score. this impedance mismatch is the first and in plenty of approximations the only business of social science.
diana_coman: http://btcbase.org/log/2016-08-25#1529080 true; at the same time and funnily enough in this particular case, the parents of this guy actually called the police on him and apparently tried to get him out of the way -within the confines of what was acceptable- but essentially everybody else disagreed with the parents' own view that he wasn't fit to live among others as he was at the time. ☝︎
indoor_jellyfish: "A large source of the incredible tedium of his prose is that where you see predicates and subjects with their determinants he just runs a mess of copulative constructions in pre-cut forms ; his idea of English phraseology is essentially a trainload of nouns." < a part-chinaman trying for hieroglyphs
BingoBoingo: Yes, neighborhoods are exactly that clearly ordered if one is the sort of defective that counts by primary colors and names building after their shape.
indoor_jellyfish: The obsession with social status is bizzare. Are neighborhoods so clearly ordered good through bad? How much time did the adults in his life spend discussing this within earshot?
indoor_jellyfish: http://btcbase.org/log/2016-08-25#1529204 < It's amazing (to me at least) that there is no mention of google anywhere in this whole story. He never spent a moment just clicking around on whatever looked interesting because "hey, what's this?" ☝︎
BingoBoingo: Anyways this explains why the lizard DEA made heroin trendy again. The drug kids with WoW thing backfired.
BingoBoingo: "This was the most horrible thing she could do to me, to take away my only source of joy left in the world." << lol nope. He still had a joy. Mebbe they should have sent him to drugs.
BingoBoingo: was waiting for his parents to give up on him!
BingoBoingo: "My parents shocked me with very horrible news. They were planning on sending me to Taft High School. Taft had five times as many students as Crespi, it was a public school, it had girls in it, and it had a bad reputation. I had never been so scared in my entire life. How could they do this to me, after knowing what I went through at Crespi? Taft High School would eat me alive and spit me out. I felt so betrayed by my parents." << AHA, I
mircea_popescu: the most shocking thing to me re anglospace is and remains the incredible textual productions of people who evidently master no references. it's an endless outpour of "music" from people who don't recognize any notes.
mircea_popescu: holy shit, these people redefined the (rather common) name of Marcel!
phf: i soon started to develop great envy
deedbot: http://trilema.com/2016/the-story-of-elliot-rodger-by-elliot-rodger-adnotated-part-three/ << Trilema - The Story of Elliot Rodger. By Elliot Rodger. Adnotated. Part Three.
mircea_popescu: so now you can't go to sleep.
mircea_popescu: im just about to publish part three.
phf: i thought there's a happy ending, but i made a mistake of googling the guy after part one
phf: man, this story is going to give me nightmares, it's a nightmare in which i'm reading the story and can't get out
mircea_popescu: heroes 2/3 had much better solution through army dampening model (you DID NOT lose army!). at least imo.
mircea_popescu: dune 2 solved the problem by a) making the quads shit and b) overpowering the turrets AND c) forcing you to keep resetting your base through "levels".
mircea_popescu: experience shows it is exceedingly difficult to build 4X games that don't die thus (more recent players will know this as "zerging")
mircea_popescu: but the cavalry rushes were pretty sad affairs specifically because a) game ended cca 1k bc ; b) the score was otherwise unbeatable ; c) wtf srsly.
BingoBoingo: AHA. The rules.txt file and sprite files were great introduction to "Computer Game is not opaque monolith"
mircea_popescu: then you could rush with knights. then you could rush with etc.
mircea_popescu: (great spot with horses in the forests there for it.)
mircea_popescu: usually played the russians doing this :D
mircea_popescu: BingoBoingo civ was very weak because it had a number of "rush". i could consistently win rushing the (large landmass) globe with cavalries.
BingoBoingo: The power move in Civ 2 was to swiftly revolution your govt into Fundamentalism after getting the bomb and rushing your enemies with cheap fanatics.
mircea_popescu: of all the billions they wasted, this particular stuff is not the worst.
phf: hehe, actually ambush strategy is one of the reasons there's no known solutions for general networks, which must be a bummer for dod ☟︎
mircea_popescu: kinda why it's so scandalous the arab teens are ripping uncle sam's overtrained, overfed volunteers a new hole.
mircea_popescu: but in general, on the basis of the horrid ad&d of average gameplayer, computer should be capable of getting pretty close to "every time" just by... you know, not being a crazed teenager.
mircea_popescu: (it stands to reason that if YOU are trying to find the enemy / rabbit / whatever you want to take stationary positions and watch ; yet people don't usually want to play a game against ai that does mostly this.)
mircea_popescu: there's other considerations in play. optimal strategies usually tend to be too stable to be "fun" ; so the designer is stuck with a pretty complex bag.
phf: strategies that you can put in a bot. of course in offline computer game you're looking at repeated games where one player can learn and observe strategy and the other one can not, so in repeated search games the human player theoretically will always wins. (probably in online games it's still an arms race of recognizing the strategy and coding/tweaking the strategy)
phf: interesting strategies (and since games are time dependant, hence differential, they are really algorithms) that you can easily implement by reading relevant papers. but to suggest that the solution is "wins every time" is a claim about the search space or claim about a game theoretical breakthrough. since thestringpuller said "well, they are very small levels" it's probably about node count. there are probably very impressive mixed
phf: stealth computer games are best suited for ai problems, because the algorithms fall under a very specific category of differential blind search games with mobile hider studied and analyzed since the 60s as part of differential games subfield of game theory (DoD likes to throw money at stuff like that, and the first treatment of subject is by a RAND corporation guy). there's no known optimal strategy for >2 node networks, but there are
phf: i think i'm actually misremembering, but i found pensées. "congratulations, your civilization has discovered: writing"
phf: actually i think we had a thread about it
mircea_popescu: turns out topic's been studied by eg, pascal, ever so long ago.
mircea_popescu: you know the esprit de finesse / esprit de geometrie classification right ?
mircea_popescu: it is at that.
mircea_popescu: i'm not even sure the case of breach was yet born when the problem truly was "nobody could have predicted". virtually all go "o hey, if we as much as gave a shit for seven straight seconds..."
mircea_popescu: ("would you trust surgeon x to cut out your appendix ?" "it depends. would he be watching tv while doing it ?")
mircea_popescu: as evidenced by the fact that once you stop to consider it, a minute's all it takes.
mircea_popescu: phf it helps if you THINK about it.
phf: so i shouldn't trust myself to run opsec either
asciilifeform clips the other kind, and stores in very small brass chest.
mircea_popescu: you know i clip these and store them in a large wooden chest.
phf: mircea_popescu: you're totally right, i have no idea what i was thinking
asciilifeform: 'the thinking man's Doom.'
mircea_popescu: tbh i haven't played one since thief.
a111: Logged on 2016-08-25 00:56 mircea_popescu: "better ai" is no improvement when it traduces in practice to "must play a game with known/computable solution" .
thestringpuller: http://btcbase.org/log/2016-08-25#1529126 << probably why stealth games have the most "interesting" ai. It's a puzzle with many solutions. :P ☝︎
thestringpuller: Sure. But the notion of game AI "knowing the player's location" isn't really a thing these days.
a111: Logged on 2016-08-25 00:48 mircea_popescu: http://btcbase.org/log/2016-08-24#1529001 << seeing through walls is not ai.
thestringpuller: http://btcbase.org/log/2016-08-25#1529117 << they don't see through walls in regards to smell. This was more a system designed by Kojima in MGS3 for dogs to follow a path of the player as he would drip "particles" into the ground the dog could track. ☝︎
mircea_popescu: genius game from this perspective ; in any discussion of "video games help kids" i always think of supaplex.
asciilifeform listens to music loop from supaplex in his head while reading this.
mircea_popescu: esp as a kid, the first time you figure out you CAN fucking turn them. because at first you know, kids are cowardly, they kinda lose control at the crucial moment.
a111: Logged on 2016-08-25 00:55 mircea_popescu: (it's also not terribly fun to play over the age of about 12 or so, for this very reason. supaplex, which had dumber scissors (always left/right hand rule) AND allowd you to turn them around was much more interesting game (when scissors applied))
BingoBoingo: One can't Elliot Rodger all the nouns
mircea_popescu: yeah ok this is pretty good ; reminds one of sa of its glory days.
mircea_popescu: "better ai" is no improvement when it traduces in practice to "must play a game with known/computable solution" . ☟︎
mircea_popescu: (it's also not terribly fun to play over the age of about 12 or so, for this very reason. supaplex, which had dumber scissors (always left/right hand rule) AND allowd you to turn them around was much more interesting game (when scissors applied)) ☟︎
mircea_popescu: it is a solved problem. the only way you don't get killed if the implementation is, willingly or accidentally, bad.
BingoBoingo: Classic Pac Man also has way to soundly defeat AI
mircea_popescu: not surpassed so far ; not likely to ever be (it also helps that... obviously)
mircea_popescu: imo the best ai any game ever displayed to date was pacman.
a111: Logged on 2016-08-24 18:49 thestringpuller: game AI is pretty advance on most fronts, it's not trying "to be human". For instance being hunted in a stealth game. If they really wanted to, they could make the AI find you EVERY time. A game of hide and go seek that's impossible to win. So the in-between is this "puzzle-like" element.
mircea_popescu: http://btcbase.org/log/2016-08-24#1529001 << seeing through walls is not ai. ☝︎☟︎
mircea_popescu: kinda what they're for.