log☇︎
955 entries in 0.096s
DreadKnight: my fb wall is filled with cleavage, gj Mark.
DreadKnight: facebook allows for scheduled posts anyway, pretty powerful stuff, considering most posts don't make it to your fans and you need to spam
DreadKnight: yeah, a lot of shady people are using bots and such to sell their magic crapware
DreadKnight: well nvm, reading up a lot of articles on the subject
DreadKnight: s/shares/stocks
DreadKnight: so how come big companies like Apple and such don't buy back all the shares? I can think of a few possible reasons but maybe I'm missing something important...
DreadKnight: so no :D
DreadKnight: good reply
DreadKnight: if dealing with bitcoins, do I have to bother with taxes?
DreadKnight: thestringpuller, I see; you said the pub has arcades?
DreadKnight: I managed to bump into a parked car in a similar scenario
DreadKnight: oh well
DreadKnight: mircea_popescu, seems you forgot to translate "Un blog de" into english
DreadKnight: 4 blog posts this month, not bad
DreadKnight: than*
DreadKnight: he seems to be more into tweeting that blogging nowadays xD
DreadKnight: last time I talked to him about 2-3 years ago, I recall his latest game with the zeppelin that he wanted me to try
DreadKnight: has that issue for years afaik
DreadKnight: will try to catch up with him soon, it's been too long
DreadKnight: now things are changing, more potential
DreadKnight: back then it sure was the case for indie game devs
DreadKnight: :D
DreadKnight: I wonder why he hasn't sticked with making games, he had quite a few decent prototypes done in pretty much no time
DreadKnight: got the privilege to meet him back in the day I started getting into game development
DreadKnight: ok, finally done
DreadKnight: mircea_popescu, totally; still reading comments actually, I got a bit of nostalgia now :D nice to see lots of comments on your blog made by krossfire as well
DreadKnight: mircea_popescu, read the homm related comments, seen people defeating pretty much any neutral army without having many units of their own by exploiting the berserk spell in homm3, really OP, hypnotize can't compare overall; lame example https://www.youtube.com/watch?v=i8DKlEbAv1U
DreadKnight: mircea_popescu, oh lols, seems it's one of your per fee articles, controversial approach for making money out of blogging :)
DreadKnight: mircea_popescu, good; will check that out
DreadKnight: mircea_popescu, have you bothered with HoMM4 and the rest of the sequels?
DreadKnight: r*
DreadKnight: mircea_popescu, will spend time learning more about shares / dividends and mpex s.mg and after that I'll probably drop a nice presentation / documentation link you way and see if we can figure something out that works for both of us
DreadKnight: benkay, was actually giving arguments why people shouldn't make mmorpg games, no matter how much money they got into their accounts
DreadKnight: benkay, not making a mmorpg
DreadKnight: unless you go away with mars one project, then you'll care about survival
DreadKnight: even if WoW requires pumping money into, there are quite a few players who use WoW to make money, yeah, might not be in an official way like bitcoins, but still
DreadKnight: there are a few extra creditz episodes on youtube why new mmorpg's don't make it as in they can't compete with WoW etc
DreadKnight: mmorpgs are beasts to make and they require massive amount of players, the main issue that breaks or makes mmo's is that they keep being rpg's and have a lot of competition, also, there's the peer pressure; a lot of players stick to a certain mmorpg because their friends keep playing them, getting them to switch would mean also making friends to switch at the same time
DreadKnight: found some in the comments
DreadKnight: mircea_popescu, you could have posted a screenie with that eulora blog post :D
DreadKnight: tell me something new :D
DreadKnight: there always will be
DreadKnight: feels 80's
DreadKnight: I'm not too keen about reddit myself, ugly looking
DreadKnight: how come?
DreadKnight: mircea_popescu, still having issues with zoso and other bloggers nowadays?
DreadKnight: yeah, they're still trying to cover loses
DreadKnight: dunno why they don't let that game project get buried already
DreadKnight: funny they sold daikatana for whatever in humblebundle recently
DreadKnight: jurov, yeah, that's assuming less risks in the short term anyway; though in the long run, those percentages could be way more than that fixed profit cut I mentioned
DreadKnight: Heroes of Might and Magic
DreadKnight: so she probably decided to axe the homm clone or had something to do with it
DreadKnight: oh :))
DreadKnight: she ain't bad :3
DreadKnight: wait, why am I seeing a picture of fluffypony's wife? xD
DreadKnight: jurov, was more keen on giving a fixed percentage back from the investment with time, besides the investment itself ofc; I'm not really into stock market, but I guess that would be fine, I could always buy the dividends myself at some point :D
DreadKnight: seen quite a few people wanting to make a homm clone, but nobody was quite up for walking the walk
DreadKnight: got an old screenie?
DreadKnight: fluffypony, so yeah, what's the link to your project? I'm making www.AncientBeast.com
DreadKnight: fluffypony, on a desktop atm, but would definitely recommend a ChromeBook to my parents and other people within a year or so
DreadKnight: more or less
DreadKnight: I usually hate compiling, most keen on browser based stuff
DreadKnight: hmm http://trilema.com/2013/its-called-eulora/
DreadKnight: mircea_popescu, is that one of your projects or a game you funded?
DreadKnight: evergreen games are the hardest to make and I don't want strings attached over the years; you could check out this article about such games http://www.gamasutra.com/blogs/DanielCook/20130726/196754/A_single_game_as_a_lifelong_hobby.php mircea_popescu
DreadKnight: the answer: I'm trying to make an evergreen type of game, with high replay value, that will also get new content and features over the years; so it's not like an oldschool published game, where you got a finished product with 40 hours of gameplay and then it gets stacked on the shelf
DreadKnight: forgot to answer that last time, well I misinterpreted
DreadKnight: DreadKnight:or even investors, as long as the strings aren't forever <-> mircea_popescu:DreadKnight why not ?
DreadKnight: php, because recursive acronyms >_<
DreadKnight: mircea_popescu, want to generate pages locally
DreadKnight: could probably change some setting, but not many will do that
DreadKnight: on linux you need to have stuff in that /var/www or do some symlinking
DreadKnight: considering ditching it for python myself just because python doesn't care about a special folder
DreadKnight: ikr
DreadKnight: good thing you made a disclaimer earlier :D
DreadKnight: ec2*
DreadKnight: not everyone will use amazon cloud thing
DreadKnight: why wouldn't dropbox still be a thing? :P
DreadKnight: I'm using git inside dropbox while working on websites
DreadKnight: when it comes to linux and php, if you want to work inside dropbox as well, you have to deal with symlink, permission rights, logic and such
DreadKnight: BingoBoingo, I could just share source code with someone and it would be easier for him to run it; I could start working on a dynamically generated website on my computer in any folder
DreadKnight: python is fine
DreadKnight: BingoBoingo, I'm talking php
DreadKnight: BingoBoingo, portability and easier workflow
DreadKnight: I still hope that someday php will be usable system wide, like python, not just in a specific directory
DreadKnight: BingoBoingo, nvm title already contains "billionaire"
DreadKnight: BingoBoingo, that shows some proof of the status, but not how it came to be or maybe I'm missing something? Like OpenBSD being put to good use after... :)
DreadKnight: mircea_popescu, is your billionaire status related to bitcoins?
DreadKnight: mircea_popescu, considered that scenario as well, nice :)
DreadKnight: mircea_popescu, figured, that's why the quotes; job there?
DreadKnight: mircea_popescu, so why buenos aires? "permanent"?
DreadKnight: just saying that a lot of non-tech / older people tend to use weak passwords
DreadKnight: BingoBoingo, I didn't said their passwords
DreadKnight: http://splashdata.com/press/worstpasswords2013.htm
DreadKnight: seen a chart with most popular passwords... 123456 and password being top entries xD
DreadKnight: I meant that they're not keen on complex / strong passwords
DreadKnight: BingoBoingo, 27, but since I'm into tech, parents learned a bit from me, both are using linux for years now
DreadKnight: nothing sucks more than typing a strong password on a touch screen device.
DreadKnight: I mean make use of it*
DreadKnight: but parents don't want to share the ideology xD