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DreadKnight: I'm proficient with organic low poly modeling though, but that will be noticeable a bit later, when animations will get in the game, sample www.AncientBeast.com/viewer
DreadKnight: mircea_popescu, I'm a jack of all trades, designed the project, I manage the thing, make abilities, made the website, look for contributors, code, sketch, test it with fans, whatever it needs to be done; I'm working with quite a bit of people, constantly looking for fresh blood, that's the beauty of being open source
DreadKnight: t of the Ancient Beast units will become popular thanks to their license / attribution and usage, so it's all like a virus, to spread as much as possible
DreadKnight: ve certain stats for limited amounts of time, food will be rather cheap, but it can make the difference between life and death, victory and loss; besides, there will be tournaments, playing for digital currency (where a % will be taken as fee); each month the ladder will start fresh, winners from previous month being added to a hall of fame; there will also be merchandise in the shop (tshirts, miniatures, plushies, and so on), mos
DreadKnight: there will be a mode for subscribers that will have a monthly ladder, top players receiving prizes; each match and victory will be logged; in this mode, your units will die and you'll have to purchase card packs with random units inside, so you won't have access to every single unit in the game unless you pay, also each victory will take a toll, as you'll have casualties most likely; you'll also be able to feed your units to impro
DreadKnight: which everybody has access to, but which won't be have a ladder / prized / money involved at all
DreadKnight: mircea_popescu, even if it's free open source, there are business strategies to it
DreadKnight: a lot of people play moba (dota/dota2/league of legends/heroes of newerth/etc), played moba for about years and pretty much avoided all the issues that type of game has when it comes to Ancient Beast itself
DreadKnight: even if you pick only the units with best stats, they can be countered, so there's no point in exploiting the game; your opponent will most likely be able to make the same units, so no point in that
DreadKnight: I'm making something that's all about skill, not luck
DreadKnight: I'm not looking to make yet another poker or dice game, there are plenty of btc online casinos
DreadKnight: in chess you get basically an infinite of possibilities, no two games are the same; and Ancient Beast is way more complex than chess, but looks less boring
DreadKnight: so you'll always want to counter your enemy units with ones that you think are best for the job
DreadKnight: in chess you don't have randomness; the random part is that unlike chess, you pick your units (tools) as you go by, so from hundreds of units, you'll only put like 5 or so into play in a match
DreadKnight: prototype was funded thanks to a few bitcoins I sold at a decent enough time so that I could afford paying a part time coder for a few months, but now I'm broke and I'm not a very good coder; so I could use some support to get things going
DreadKnight: r, one of those ever green games basically; it leaves nothing up to chance and randomness, yet no two games will be the same; it can be played 1vs1 or 2vs2 on pretty much any device with pretty much any input method; so want to make "the chess of the future", a way for people to battle for fun or digital currency, very accessible, playable even without account or paying anything; I'm a bit stuck on the coding part atm, the current
DreadKnight: mircea_popescu, Alright :-) making free open source game project, turn based strategy game playable from the browser; it's kinda like the reverse of Super Smash Bros Brawl, as it features a lot of original characters that will be featured in a lot of other games; the project is inspired by Heroes of Might and Magic 3's combat system, but improved, combined with Trading Card Games; it's fun, easy to get into, but it's hard to maste
DreadKnight: I might have got the passphrase wrong, tried a few times and didn't get a field anymore to write in
DreadKnight: sorry it took me so long, did that stuff last time about 1 year ago perhaps xD ignoring gribble only added to the confusion
DreadKnight: well, I'm not sure where to press any key :P
DreadKnight: was thinking I'm not running those commands
DreadKnight: oh, I ignored gribble a while ago, was poking me daily on private
DreadKnight: mircea_popescu, I'm a bit noobish; running gpg in a terminal... and it's like gpg: Go ahead and type your message ... then I paste F6A23D326FDF1035 in? xD
DreadKnight: seems I have that key, yey, mircea_popescu
DreadKnight: mircea_popescu, website doesn't provide any info about what this is exactly; I did one or more transactions on bitcoin-otc thingy a while ago if that helps
DreadKnight: mircea_popescu, is that a license type? trying to make sense of it :D
DreadKnight: mircea_popescu, sorry, what's s.mg? not familiar with bitcoin-assets atm
DreadKnight: mircea_popescu, open source game I'm doing, will eventually allow people to battle for bitcoin, a mix of Heroes of Might and Magic 3 and trading card games, lots of units, each with unique abilities