441000+ entries in 0.426s

mircea_popescu: but basically, from a player pov,
the economy is elastic enough you can choose. you wish
to risk 100 coppers per click, do X. you wish
to risk 10k per click, no need
to do X 100
times, can just as well do Y.
phf: so i'm sure
there's some kind of logic
there
that i don't yet understand
phf: i'm
thinking i don't know enough about how eulora world works
to say much. you mentioned
that people are mapping mining locations, but
then i
tried searching for mushrooms around a location where i found
them previously and couldn't find any
mircea_popescu: phf in any case,
there is no actual incentive
to bot, or i suppose
the proper format would be
to say everyone can bot just as well.
phf: mining for example is usually solved either by people who have nothing better
to do but grind, or else heavy scripting
BingoBoingo: I'm just
trying
the lazy way before actually hunting down
the "correct" versions of Cal3d and crystalspace
phf: it seems like a
tricky balance between integrity and fun. i've not
thought about
this enough, but it seems
the more integrity you have in game
the more you gain by not actually directly playing
the game
mircea_popescu: phf cheaper
to just put one slave girl on
twerk detail while playing an actual game
phf: 3d jiggle
technologies have gone a long way
mircea_popescu: which obviously,
together with
their inability
to model, makes bullshit like "level caps" unavoidable and on and fucking on
mircea_popescu: dumbass ipad games, you
tap
the screen
twice and it's CONGRATULATIONS! you're level 5.
mircea_popescu: phf or for
that matter wow style "rares" which everyone has. wtf is achievement even supposed
to mean outside of a scarcity world.
CrazyLoafer: just a crypto investor; saw a mention of
this site and wanted
to check it out
CrazyLoafer: wow
this is where all
the celebrities hang out :O
mircea_popescu: none of
that bullshit bezzle game economics, ima puke if i see another SoJ
mircea_popescu: not even
the funding model, it deliberately has a strong currency for purely game design concerns
phf: right, exactly i was about
to say, necessary with
the funding model
mircea_popescu: or alternatively you could find someone
to sell you
the crafting starter item and
try
to get skill starter drops
mircea_popescu: anyway,
the current eulora problem as far as miners are concerned is :
there's a single shot very powerful mining
tool, which seems like
the oinly hope
to acquire essential resources choking
toolmaking and cooking. since
these are in short supply, people are working
to make a map of known resources, so as
to explore
the unknown spots
mircea_popescu: it'll get wiped eventually even if locked, but you get more
than
the unlocked hour.
mircea_popescu: if you read
the first node, which is really all
that i've bothered with, it even
tells you
the location on disk
phf: oh i
thought
that was pulled from
the server
mircea_popescu: phf yeah
the helpfile as bundled with
the client is a mess atm.
phf: i started with help, but
there wasn't even a mention of mining, and some of
the commands
that are in help are not implemented (e.g. /dig)
BingoBoingo: Does Eulora have chairs yet, so
that
they may be stacked for space exploration purposes?
phf: well, my initial impression is
that it would be hard
to discover all
the available functionality
mircea_popescu: and generally, i expect expansions
to be
there long before anyone actually reached
the point where
they can play
them
mircea_popescu: there's going
to be an update
this week adding more, but i doubt anyone's gonna see it
this month. maybe. depends how seriously ppl play.
mircea_popescu: anyway,
the whole
thing is very much player driven. for instance, out of
the ~dozen skills available, afaik players found like .. 4 so far ? i guess 5.
phf: are you
thinking of extending
the same map, or completely new locations via
teleports or such?
phf: i saw someone's
tent so i assume
that was possible, but a ship
mircea_popescu: anyway, as
the population progresses
there's gonna be moar maps, but atm
too noobish :D
phf: mircea_popescu: oh,
then and
they stick around?
phf: it's amusing, old school. reminds me of early 3d rpgs. i didn't realize how small
the island is
though. needs more scenery
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phf: scuffed up my pick for nothing
too. eulora is unforgiving!
phf: i had no
time
to, i was enjoying
the scenery :)
phf: well,
that was my first eulora drama, came back
to find my future fortune literally crumble
to little bits o' nothing.
tracked
the coordinates, explored.. nothing. literally feels like i just frantically dug a bunch of earth looking for wooly mushrooms
that are no longer
there
cazalla: mircea_popescu, is
this ddos on qntra or something else?
phf: speaking of, why are keys get
turned into little bit o' nothings?
phf: i will neither confirm nor deny it until i understand
the implications :>
mod6: i'll
tackle
that
tomorrow i
think.
mod6: yeah, i
thought about
that first actually. but gotta recompile since bins are striped
mod6: ok looking
through
the hexdump -C diff now....
mod6: welp,
they do hvae differenet hashes.
that at least is obv.
ag3nt_zer0: whoops
that was for
trinque... hadn' scrolled
mod6: ok
this build is just about done...
mod6: Someday, we're gonna get
the kinks worked out of
this system.
mod6: Anyway, yah, will
take a look when search comes back.
mod6: They needed
to basically have
the same SHA1s as
the originals, with my own detatched sig.
mod6: ah, yeah... hm. I believe when I went
to sign all
the patches from
the last release, I had
to pull
the patches, and
then sign
them as if I had wrote
them myself for
them
to be accepted.
mod6: and I'll find a new ascii art instead of
the jolly roger ;)
mod6: I'll make an effort
this week
to sign
the patches I've read and understand, even if still experimental at
this
time.
mod6: also more eyes help
too. sometimes we all miss stuff.
mod6: it does help. i often have
to come back
to it like a day later and re-read my own stuff for
the 9th
time.
trinque: your point about heartbleed is well
taken
trinque: sure, I wasn't saying
that
mod6: asciilifeform: point
taken. glad we
talked about it. and yeah, very much so read and examine every patch.
trinque: for no better reason
than I've required it on my end and it cut spam by 100x
trinque: should be a simple switch
to flip in main.cf
trinque: jurov:
tls outbound smtp for
the mailing list plz?
trinque: I do read
the mailing list, yes
trinque: I mean
that it indelibly marks
the
text in question with
the involvement of
the signers
mod6: eh,
that was poorly worded. I
think you all understand my meaning.