6500+ entries in 0.066s
ThickAsThieves: your market woudl have competition with outside markets
ThickAsThieves: however, this is a business, so i'm trying to sort it out
ThickAsThieves: well you lose all walls for your garden and throw it into the middle of the highway
ThickAsThieves: if client is open source, then i could just hack in my own HUDs and music? or is it to be compiled in such a way to make that impractical for most?
ThickAsThieves: so u can customize my hero, why not town music, HUD, mayve even environments
ThickAsThieves: and thus a more segmented relationship with designers as businesses
ThickAsThieves: this topic (and more i wish to bring up) is very interesting to me, so I apologize if it's boggong the channel
ThickAsThieves: there are ways to mitigate this to almost seamless effect
ThickAsThieves: a style guide might also get technical to help 3d artists know the boundaries and specs of each hero race
ThickAsThieves: it just makes sure all the furniture looks good in the room
ThickAsThieves: where Rift's might say "designs should not resemble WoW and be more photo=realistic"
ThickAsThieves: WoW's style guide might say "please try to use blocky, child-friendly shapes"
ThickAsThieves: <+mircea_popescu> ThickAsThieves the current thinking is that if by style guide you mean, that the same hand visibly had designed everything, that that's a luxury we don't want to afford /// not exactly, a style guide is more like a branding guidelines document, it defines the overall style of the game, creating boundaries for artists
ThickAsThieves: now i should rephrase to, will there be an inital set pf graphics the game is launched with, with a style guide - separately from any continuously solicited graphics -- or is my vision of "coninuously created graphics" off the mark, where theyll be not even a shade of the dota community approach
ThickAsThieves: so this goes back to my questions, as my goal wasnt to compare market approaches anyway
ThickAsThieves: (i could easily mark improvements for dota's market as applied though)
ThickAsThieves: while Dota is in no way a perfect bitlancer, it is also debatable to call it half-assed tfor the purposes it was designed
ThickAsThieves: and you wantthe designers to know they have a dedicated thriving community to consume them
ThickAsThieves: you want the players to be enthusiasts of the designers and designs
ThickAsThieves: people like the option of options, to feel they have choice, but in a marketing sense, they dont functionally like it too much choice
ThickAsThieves: i'm saying that dominating customer attention gains benefit
ThickAsThieves: and thin out the focus and perceived value of the brand
ThickAsThieves: moving it to a bitlance.io would throw it into the wild
ThickAsThieves: branding/community - Having it intregrated allows focus on the game, removes distractions, and creates a sense of worth, even for "worthless" skins
ThickAsThieves: i'm sure i can totally articulate why i think dota's approach has advantages, but i'll try
ThickAsThieves: yes and no, i think there are marketing considerations
ThickAsThieves: it will be rather difficult to develop a thriving eulora skin market in bitlancer.io
ThickAsThieves: i do question whether or not dota's approach is better
ThickAsThieves: (something worth considering either way, Dota 2 is fucking raking it in)
ThickAsThieves: see i was always picturing you'd have some sort of eulora-specific market
ThickAsThieves: I assume this consists of incentivizing designers to make skins and such
ThickAsThieves: 1. You want to have an open market for artwork be an integral part of Eulora
ThickAsThieves: <+mircea_popescu> ThickAsThieves im not sure i get what you're asking there. /// I'll break it down into bits
ThickAsThieves: because if we get more use of the WoT, it allows new systems to develop on it
ThickAsThieves: what Google is missing is the ability to verify you in a live situation, and the ability to have a "ledger" on your trust transactions with people
ThickAsThieves: Micon, it's not gameable in the sense that it is a tool that references who trusts whom
ThickAsThieves: Micon, I know I know your name, but it escapes me, what do you do? Was it SWC?