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ThickAsThieves: thereby removing stability
ThickAsThieves: your market woudl have competition with outside markets
ThickAsThieves: however, this is a business, so i'm trying to sort it out
ThickAsThieves: a concept i generally agree with as well
ThickAsThieves: well you lose all walls for your garden and throw it into the middle of the highway
ThickAsThieves: this is not a problem you think?
ThickAsThieves: hrm
ThickAsThieves: if client is open source, then i could just hack in my own HUDs and music? or is it to be compiled in such a way to make that impractical for most?
ThickAsThieves: so u can customize my hero, why not town music, HUD, mayve even environments
ThickAsThieves: well that got me thinking,
ThickAsThieves: and thus a more segmented relationship with designers as businesses
ThickAsThieves: do you intend to have "hats" for sale?
ThickAsThieves: bogging*
ThickAsThieves: this topic (and more i wish to bring up) is very interesting to me, so I apologize if it's boggong the channel
ThickAsThieves: if not constrained
ThickAsThieves: and should be allowed to
ThickAsThieves: styke may evolve
ThickAsThieves: yes
ThickAsThieves: just need good art directors and PMs
ThickAsThieves: despite dozens of outside contributors
ThickAsThieves: dota 2 most certainly maintains a style
ThickAsThieves: there are ways to mitigate this to almost seamless effect
ThickAsThieves: interesting
ThickAsThieves: a style guide might also get technical to help 3d artists know the boundaries and specs of each hero race
ThickAsThieves: it just makes sure all the furniture looks good in the room
ThickAsThieves: hehe
ThickAsThieves: etc
ThickAsThieves: where Rift's might say "designs should not resemble WoW and be more photo=realistic"
ThickAsThieves: WoW's style guide might say "please try to use blocky, child-friendly shapes"
ThickAsThieves: for example,
ThickAsThieves: <+mircea_popescu> ThickAsThieves the current thinking is that if by style guide you mean, that the same hand visibly had designed everything, that that's a luxury we don't want to afford /// not exactly, a style guide is more like a branding guidelines document, it defines the overall style of the game, creating boundaries for artists
ThickAsThieves: hello hanbot
ThickAsThieves: now i should rephrase to, will there be an inital set pf graphics the game is launched with, with a style guide - separately from any continuously solicited graphics -- or is my vision of "coninuously created graphics" off the mark, where theyll be not even a shade of the dota community approach
ThickAsThieves: so this goes back to my questions, as my goal wasnt to compare market approaches anyway
ThickAsThieves: (i could easily mark improvements for dota's market as applied though)
ThickAsThieves: while Dota is in no way a perfect bitlancer, it is also debatable to call it half-assed tfor the purposes it was designed
ThickAsThieves: and you wantthe designers to know they have a dedicated thriving community to consume them
ThickAsThieves: you want the players to be enthusiasts of the designers and designs
ThickAsThieves: no no
ThickAsThieves: this crosses over to your designers too
ThickAsThieves: people like the option of options, to feel they have choice, but in a marketing sense, they dont functionally like it too much choice
ThickAsThieves: i'm saying that dominating customer attention gains benefit
ThickAsThieves: i'm not saying to pretend competition doesnt exist
ThickAsThieves: but in the end Eulora is it's own player, competing
ThickAsThieves: not in a general sense, no
ThickAsThieves: and thin out the focus and perceived value of the brand
ThickAsThieves: it would compete more directly with other work
ThickAsThieves: moving it to a bitlance.io would throw it into the wild
ThickAsThieves: branding/community - Having it intregrated allows focus on the game, removes distractions, and creates a sense of worth, even for "worthless" skins
ThickAsThieves: i'm sure i can totally articulate why i think dota's approach has advantages, but i'll try
ThickAsThieves: yes and no, i think there are marketing considerations
ThickAsThieves: they each have gateways to the other though
ThickAsThieves: market*
ThickAsThieves: part is intra
ThickAsThieves: part of the marker is extra-dota
ThickAsThieves: (though Steam does)
ThickAsThieves: nor does dota
ThickAsThieves: compared to having one hosted in the game
ThickAsThieves: it will be rather difficult to develop a thriving eulora skin market in bitlancer.io
ThickAsThieves: for the sake of the game itself
ThickAsThieves: i do question whether or not dota's approach is better
ThickAsThieves: while i dont disagree
ThickAsThieves: ah
ThickAsThieves: choice and forced mistake are different how exactly?
ThickAsThieves: (something worth considering either way, Dota 2 is fucking raking it in)
ThickAsThieves: but not totally encompassing like a freelance.com
ThickAsThieves: something integrated yet separate from the game
ThickAsThieves: or other armor skins
ThickAsThieves: to make "hats"
ThickAsThieves: like how Dota 2 does it
ThickAsThieves: as part of the game
ThickAsThieves: see i was always picturing you'd have some sort of eulora-specific market
ThickAsThieves: ahhhh that clears much up,
ThickAsThieves: you mean the freelancer.com thing?
ThickAsThieves: i'm a lil lost
ThickAsThieves: I assume this consists of incentivizing designers to make skins and such
ThickAsThieves: 1. You want to have an open market for artwork be an integral part of Eulora
ThickAsThieves: <+mircea_popescu> ThickAsThieves im not sure i get what you're asking there. /// I'll break it down into bits
ThickAsThieves: some people noticed
ThickAsThieves: mask, yeah
ThickAsThieves: he'd have imposters do his shows sometimes
ThickAsThieves: cgcardona are you familiar with MF Doom?
ThickAsThieves: weak trust BigBitz ;)
ThickAsThieves: because if we get more use of the WoT, it allows new systems to develop on it
ThickAsThieves: another perk is generally supporting the movement
ThickAsThieves: what Google is missing is the ability to verify you in a live situation, and the ability to have a "ledger" on your trust transactions with people
ThickAsThieves: it is meant for connecting people you trust
ThickAsThieves: that would be incorrect usage
ThickAsThieves: it is not meant for just looking at the score
ThickAsThieves: Micon, it's not gameable in the sense that it is a tool that references who trusts whom
ThickAsThieves: and so you can build a rep in this meta world
ThickAsThieves: so can a car salesman
ThickAsThieves: therefore your request is disqualified
ThickAsThieves: paintball guns would get me jailed
ThickAsThieves: I'm still waiting for you guys to submit questions to presenters for me to ask: http://devilsadvocate.biz/amsterdam-bitcoin-conferences-quantum-mining-and-the-future/
ThickAsThieves: Josh will be at the Amsterdam conference
ThickAsThieves: i recall the BFL videos and coverage
ThickAsThieves: cool cool
ThickAsThieves: Micon, I know I know your name, but it escapes me, what do you do? Was it SWC?
ThickAsThieves: ty