log☇︎
445100+ entries in 0.243s
williamdunne currently has a neck that looks like Cheetah fur, lovely patterned bruising
williamdunne: I would also like to learn Spanish, on my to do list
mod6 has to ramp up on espanol for c4
williamdunne: ;;later tell gabriel_laddel was checking my rates, out of interest what is my association with gamingfurry.tumblr.com? ☟︎
funkenstein_ is loving the discussion of time in the logs
BingoBoingo: But still, that isn't the complete type. It's the entire shape of the face: very, very Anglo
trinque: why do all the chimos have a certain look about them?
mod6: lemme try this out :]
mod6: read your readme... so yeah, months and months ago I was able to build a dynamic bitcoind on openbsd, but that was the exact issue after statically linked: seg fault.
phf: mod6: yes, though they are conceptually similar to the one from dpaste
mod6: ok, so I should just use your patches just posted then
BingoBoingo: phf: It sync'd and so far it hasn't forked outside of the ways other Bitcoins have
mod6: phf: maybe you posted this to the channel? anyway, this is the one I used: http://dpaste.com/28PF9DV.txt
BingoBoingo: <mod6> phf: i built on 5.6 but I can't seem to get mine to be be statically built :( << First thing to understand about OpenBSD is that it is a weird unix. Not as weird as Linux, but differently weird.
phf: BingoBoingo: that's a good idea, i decided to punt on it, because i don't fully understand the reasoning behind the whole 1.0.1g freeze
mod6: it was from a patch, but not from the email you just sent in...
phf: mod6: is that with the patch i posted to ml?
BingoBoingo: phf: No, not yet. On OpenBSD I'm running an 0.7.2 derivative with LibreSSL 2.0 just to see how it behaves.
mod6: phf: i built on 5.6 but I can't seem to get mine to be be statically built :(
BingoBoingo: But the whole max locks thing is a mess
phf: BingoBoingo: have you tried making static build on openbsd? i seem to recall you were running a bunch of openbsd boxes
BingoBoingo: Yeah, it was necessary to keep up with 0.8 normal. May need a still bigger boost for reorgs though.
mod6: for those who don't remember, we used to get stuck at block 252`450 before with only 10000 locks set
mod6: max_locks & max_objects were bumped from 10000 to 40000 in this patch: http://thebitcoin.foundation/ml/btc-dev/2014-December/000024.html But yeah, perhaps it needs to go higher. I'll dig in when I get wedged.
BingoBoingo: <mod6> here's something I missed: log.bitcoin-assets.com/?date=04-07-2015#1187292 << May have to increase locks limit (why it must be there idk) for reorg robustness
shinohai: Good find mod6, I hadn't got that far back yet
mats: it doesn't look like bitcoin is ready for prime time
mod6: i'll have to see when i get there i guess.
shinohai: I have a stator build working, just waiting on my pogo to get here first. Using the 0.5.3 RELEASE on my shell
BingoBoingo: shinohai: My stator testbed is lucky it is too slow to have been anywhere close in time to that having been an issue, though that is still an enduring issue.
shinohai: I made the sync fine until that orphaned block on the 4th
shinohai: I switched my config to addnode, got unstuck then stopped it
ben_vulpes: <mod6> i seem to remember asciilifeform switching over to -addnode after he got stuck. but let's see what he says about it. i'll probably hit the same issue myself. << i don't think he did
shinohai: It's always in the name of lulz BingoBoingo
BingoBoingo: Well, not really re-create. Just fucking up the version strings in the name of lulz
BingoBoingo finally trying to recreate my OpenBSD 0.7.2-ish qt build. Must have lost the original sources that worked somewhere down the line
shinohai: I'll give that a shot mod6, been using -connect
mod6: i seem to remember asciilifeform switching over to -addnode after he got stuck. but let's see what he says about it. i'll probably hit the same issue myself.
shinohai: I wish my node would sync to either IP, as it is I'm stuck atm.
trinque: better yet, rather than death, a life of moving heavy objects
trinque: the ritual should be arranged such that imitating someone else without reflecting on the outcome first results in death
trinque: these earth humans need a ritual which tests for mindless imitation in children
trinque: BECAUSE YOU KNOW, THIS IS HOW THINGS ARE DONE TODAY
ascii_field: still gotta do the plot
ascii_field: this is 1/10 the battle
trinque: presumably to help work on their vast wad o cpp
ascii_field: what does mozilla have to do with it
ascii_field: this is the output of a proggy that can take any cpp tree ?
trinque: so perhaps if I can find where it stores the symbol table, I can get the data out of this vast piece of mozilla
trinque: dxr, that is
trinque: ascii_field: seems like this has to have the information you want >> https://dxr.mozilla.org/mozilla-central/search?q=%2Bcallers%3Amozilla%3A%3Aa11y%3A%3AAccessibleWrap%3A%3AShutdown%28%29
ascii_field: 'folks will be expected to use ntp'
danielpbarron: in 2010 a very similar conversation was being had over on the forum
danielpbarron: i have read it all; just happened upon this relevant thread coincidentally
ascii_field: danielpbarron: if you missed the thread - it was about how we have no clock on pogo
ascii_field: we know that it doesn't
danielpbarron: https://bitcointalk.org/index.php?topic=960.msg13833#msg13833 >> I don't understand, are you under the impression that the program sets the system clock? It doesn't. << Satoshi on bitcoin time
mats: i wonder why it failed to build on OS X
ascii_field: that is, only for testing
ascii_field: it is possible to develop for winblows and remain sane if you treat it like a 'nintendo'
ascii_field: (and before anyone chimes in with 'of course vs' - this is empirically false. can build arbitrarily complicated crapware for winblows with gcc)
BingoBoingo: querying at all is problematic. If it must be queried though best to make the timing of queries less predictable.
ascii_field: mats: read that last night. notice how it wants you to build with microshit vs!!!
ascii_field: BingoBoingo: querying it at all is problematic. see today's thread.
BingoBoingo: <ascii_field> danielpbarron: this is correct and unsurprising, and blows up the 'ntp once on powerup' thing << query timeserver every modulo(rand) seconds?
jurov: mircea_popescu: one hour of uploading looked like this: http://www.explo.yt/net.jpg
ascii_field: likewise, the 'bubbles' ought to be sized proportional to their connectivity degree. ☟︎
ascii_field: but gotta minimize the crossings of the paths.
ascii_field: the callgraph thing is a straight 'travelling salesman' problem
ascii_field: which means that it is severely pushed off course by events outside of its control
ascii_field: it has interrupt-based timekeeping
ascii_field: danielpbarron: this is correct and unsurprising, and blows up the 'ntp once on powerup' thing
jurov expects a discovery that satoshi cast and called functions from void*
danielpbarron: on the topic of time and the pogo, I should point out that I recently had to update the time on my blue pogo (the one i'm using as a web server / irc client) because it had drifted from the real time by as much as a quarter hour in the few months it had been running continuously
ascii_field: the graph flabkebab_ showed does not even attempt to place symbols ~anywhere near~ even one of their links !!
trinque: but the ebnf I was modeling wasn't convoluted inward on itself this haphazardly
trinque: I wrote a thing that did a force directed graph for an ebnf once
ascii_field: taken, at random, from the net
ascii_field: if the answer is no - what makes you think ~i~ could
ascii_field: look at your picture. would you, personally, get any use out of this ?
ascii_field: flabkebab_: as in, on the picture
ascii_field: trinque: technically, packets are diddled in room 641a. room 101 is where they put rats in your face
jurov: mircea_popescu: is the ftp server in the vicinity of your bitcoin node? it went full speed for minutes, then it suddenly throttled to 6kbps ☟︎
trinque: gephi will shake the graph out for ya with various plugins
flabkebab_: Edges too close together and was also unreadbale
flabkebab_: I also tried something less... ball-yarny
ascii_field: this one doesn't look like it even tried
trinque: yeah well the call graph itself is tangled
trinque: I mean an interface to the dot
ascii_field: i DON'T WANT that
trinque: I was using "gephi" for this
ascii_field: trinque: we have this already!!!!
trinque: ascii_field: it's gonna take something where you can grab a node and have it trace only that one
ascii_field: my patience for 'help the mouse find the cheese' ran out when i was four ☟︎
ascii_field: not to mention that it is unreadable
ascii_field: that still doesn't look like ~all~ the unique symbols in the tree
trinque: looks better than my rat-king
flabkebab_: so here is the mess I have so far: http://46.101.49.39/graph.svg
flabkebab: So I've been having a go at the callgraph thing
danielpbarron: i have not noticed the "network test" except that my actual full nodes sometimes differ by (sometimes rarely) as much as a few dozen blocks before eventually settling in on the true height. My transaction sending has been uneffected.