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mircea_popescu: the only catch is that the par value of that share by then MAY be higher
mircea_popescu: bought at the price. having a warrant for 1 share at 1 btc means you pay 1 btc get the share
mircea_popescu: right to acquire shares at specified price after specified date.
mircea_popescu: exactly HOW you account for outstanding warrants however...
mircea_popescu: technically speaking they should be in the accounts as they're a materially different situation than simply not existing
mircea_popescu: the distinction comes fromwhether you can claim to be given THE lost sheep, or A sheep in place of THE sheep.
mircea_popescu: in the simplest translation of common law that even a napoleonic lout might get, they don't have tyhe right to THAT capital. just to something equivalent, as practicable.
mircea_popescu: basically the shareholders have no title claim to the capital they put in
mircea_popescu: that's nonsense, as the shareholders aren't owed any btc.
mircea_popescu: ya well, i can't make 12 columns as i don't want to turn my blog into an aicraft carrier
mircea_popescu: do you perhaps want me to add charges for the warrants too ?
mircea_popescu: i don't think 500 page reports are actually useful in btc atm
mircea_popescu: davout well the best that has it all is the 500 page ifrs
mircea_popescu: okay. i kinda have to ditch the start/change/end format then,
mircea_popescu: davout you figure turn the present "accounts" thing into more of a normal balance ?
mircea_popescu: the numeric application is only there to make the point
mircea_popescu: if we agree it makes no sense to spend over 100 btc then i want something like 10%
mircea_popescu: it's negotiable in the following sense. you have a game which we suppose agree took 1k btc to make. if we agree it's sensible i spend 1k btc pushing it then i expect half the revenue.
mircea_popescu: davout cause i figured this is much shorter, easier to read and easier to comprehend by even moderately literate business ppl.
mircea_popescu: well the wow too, but from wow i didn't expect anything
mircea_popescu: they both sucked, imo. quit before they opened for public
mircea_popescu: thestringpuller i was invited in the beta of eq2 and wow - they came out about the same time
mircea_popescu: so will be various means of transportation (roads, teleports, what have you)
mircea_popescu: well actually, the idea is all towns will be player made/controlled
mircea_popescu: but if you want the nice sword the orcs have either you trade with them
mircea_popescu: most of the game content will depend on the playerbase in-game building towards it.
mircea_popescu: so apparently the forum has a hole in it allowing acct hijacks
mircea_popescu: probably taken to extremes as players will be able to create their own code/gfx etc too
mircea_popescu: thestringpuller im of a diff philosophy. it's not my job to micromanage the player/make poaths etc.
mircea_popescu: sorta like irl, you can live on army rations just fine.
mircea_popescu: it's just if you want tio have a bottle of elven wine or w/e, well... it's gonna cost you more. deal with it or else go back to springwater
mircea_popescu: anyway, re food : you can live your entire life on iron rats.
mircea_popescu: there are no bound items in general, that's bullshit/nonsense made by bad designers
mircea_popescu: the catch is that higher powered players will probably want the higher powered effects of food, and thus subscription for leet ppl will be higher than subscriotion for noobs.
mircea_popescu: jborkl notably actually there's two of them here, one with an o one with a 0
mircea_popescu: it's right in there you know, the 2nd paragraph of point i
mircea_popescu: . The value of destroyed items (such as principally food, which will be required for all players) will instead cover game development and operational costs.