300400+ entries in 2.132s

mircea_popescu: details text strings are chosen numerically from
a lookup table and assembled to produce unique descriptions for each planet). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first.
mircea_popescu: The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated.
A single seed number is run through
a fixed algorithm the appropriate number of times and creates
a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and even name and local
ThickAsThieves: then i quit that and played Dishonored for
a while, luckily it just wasn't as addictive
ThickAsThieves: is this part of your research or are you
a long-time Eve player?
dub: IT: I'm sorry that is not
a valid business need
dub: dub: one that is not
a gaping security hole
dub: - You may be too drunk to operate
a hardware wallet properly!
dub: Q. Why do you think there is
a need for physical bitcoins?
rulother: Man basic has been rising quite
a bit recently
ThickAsThieves: "The department destroyed over $170,000 worth of equipment in the process, including printers, TVs, and mice, and only stopped destroying them when its disposal budget ran out. But, as the department's own auditor put it, "The destruction of IT components was clearly unnecessary." Indeed, throwing away computer mice seems like
a poor approach to ridding an organization of digital
mircea_popescu: in no sense under the control of it's "inventor", who's in fact
a discoveror.
mircea_popescu: however, this is not the case. bitcoin is in fact
a law, like gravity,
mircea_popescu: people like to think of bitcoin in terms of it being
a thing, like an iphone.
ThickAsThieves: because if you are right, it's
a a pretty big risk play
ThickAsThieves: so how does it play out then?
a horde of bitcoiners trying to use bitcoin as
a currency and molding it to such
Chaaang-Noi: i would have killed to do this shit when i was
a kid
Chaaang-Noi: also we will be staying inside
a nature part, on
a tree hotel with animals around
Chaaang-Noi: i work my ass off for
a week of family time
Chaaang-Noi: well, im off to smoke
a joint, get
a bj amd them pass out. i have to flay like 14 hours tomorrow and that will suck...
Chaaang-Noi: im
a libertarian, but i also hate libertardz
Diablo-D3: its
a running joke about obviously fake vanity addresses
jurov: One atacirc is 6 petabytes of variable use memory, infinite parallel processor the size of
a match head.
ThickAsThieves: surely you have more to contribute than being another MP-is-
a-scammer troll
Chaaang-Noi: you do what you want, but i would not trust him with
a cent
Chaaang-Noi: s.dice is dead, his options is going no where, what else does his exchange have other than his, lets make
a game thing?
ThickAsThieves: and change in the other direction is waiting to happen, but he is waiting for mid-market competition as
a reason
ThickAsThieves: i'm saying he doesn't like changing them as it is
a form of defeat
Chaaang-Noi: drinking hard liquire after
a long fucking tome away, its really good stuff
rulother: I'm just thinking it makes more sense to cancel and buy
a Saturn instead
mjr_: well, if canada were to have
a bitcoin capital, i think montreal would be perfect
Diablo-D3: canada is not going to get
a bitcoin capital
mjr_: i was just thinking actually of
a tool that would be nice, (i need to add
a calendar anyway), but
a consensus building location chooser for new groups meeting
Namworld: Build
a Bitcoin monument or something
thestringpuller: MP wants to create that kind of world in his flagship game. How he does it is irrelevant, but it's
a vast undertaking. To underestimate such an endeavor is practically suicide.
thestringpuller: ThickAsThieves: do you know why GTA has become so successful? Because of the subtle and gross content you desire in
a game. Lets take Fruit computers for example:
http://www.grandtheftwiki.com/images/FruitComputers-GTAVCS-advert.png That advert is from Vice City, which takes play in the 80's. The fake brand perpetuates throughout the entire series. Only hardcore players will actually read the shit, but it's still
mjr_: anyways, tying
a game to something meaningful is usually
a recipe for successs
mjr_: Two things have assured T’Rain’s commercial success: actual geological laws have been programmed to govern its terrain (it is this feature from which the game’s name derives); and the game uses
a currency system based on real money — treasure mined from the strata of T’Rain’s crust can be transformed into earthly coin.
thestringpuller: It can be, but it just was too...simple in comparison to the rush of
a 1v1 in Starcraft or Warcraft III. But I can see the allure.
mjr_: and not
a huge time commitment
mjr_: i think it is
a hugely popular game that has monetized in
a great way
thestringpuller: MTG also has artist on call that rivals
a comic book publisher.
thestringpuller: mjr_: I was told it was Snow Crash but in
a different time period...
Namworld: And usually ends up being
a more enjoyable game.
Namworld:
A good game is enjoyable and can be sold to everyone at
a cheaper prices. Less money per persons, more players.
Namworld: The thing is, with payments to advance, few can play, and
a few drops big amounts of cash to show off their wealth. Poor gameplay, you just pay to progress.
ThickAsThieves: i think great content and accessibility to it IS what makes
a game good
thestringpuller: Yea but
a lot of people who would want to get into MPEX say "fuck it" and "drop out".
thestringpuller: Not entirely, that's half the coin. But they wanted to create
a barrier to entry to the end game.
thestringpuller: Namworld makes the best point. It has to be fun. You can make any gimmick you want in
a game, but people are going to keep playing it.
Namworld: But whatever, companies are free to release
a payment model as they please.
Namworld: And honestly, how fun is
a game when to progress, you must pay? Isn't the whole point to entertain yourself with good gameplay and advancement through that gameplay?
A subscription for online games and flat fee for offline game is
a good model.
thestringpuller: What devalues
a game is whether or not you're making the gameplay optional or not.
davout: rift became F2P
a couple of months ago
Namworld: The way it is now, with micropayments games, most play free,
a few addicts pay thousands to have everything.
ThickAsThieves: not sure if it's
a good thing or bad thinig personally
thestringpuller: I think Rift is what kinda forced
a lot of other games hands from the subscription model.
mjr_: vs
a zynga game where you can only spend
mjr_: but would you describe it as
a "money game"
thestringpuller: MP will likely sweep it under the rug or have
a salvage plan.
davout: if you started
a zelda game by calling your character zelda you'd get
a whole different quest
davout: thestringpuller: you're
a game developer .
thestringpuller: I have
a feeling mircea_popescu thinks of Gamasutra, as
a "Fanfic" blog, as MPOE-PR would put it.
mjr_: indices usually have
a "rebalance"
mjr_: and i don't claim to know better than him, by any means, i haven't written
a lot of options and he has
mjr_: but he has
a good model in place to avoid insolvency, but not to avoid loss
mjr_: well, if you ask anyone, "what is the riskiest thing you can do in finance?" i think they would say write options without
a hedge
mjr_: and that is great, and actually
a public service
mjr_: i could have
a private deal in place
mjr_: for example, if i borrow yen to lend out dollars (yen is low yield, dollar is higher) that is
a classic example