log☇︎
1012700+ entries in 0.896s
mircea_popescu: that's the point
copumpkin: I WANNA EAT THEM ALL
copumpkin: except I'm not in it to trade them
mircea_popescu: im trying ;/
copumpkin: cause I was bummed when they took those off the CME
copumpkin: I hope they bring back pork bellies
mircea_popescu: While this sounds intriguing, I'd like to hear a good case for why BitCoin makes sense in this context.
knotwork: it can always be argued that gaming on the whole top down view is itself a scam or that any one or all of the *coins used to play with are, and so on
knotwork: the game system has to enable characters to be able to actually invest in things that are not, in the game at least, scams
knotwork: but a big part of my goal has always been to be able to have inestments inside the game that are not, like in EVE online, all invariably scams
knotwork: unfortunately for some parties though, the distinctions between "player" and "investor" blur, a slippery slope
knotwork: thus no matter how stinking rich the whole shebang sounds from its pretty names and numbers, really any "profit" investors stand to gain boils down to only however much players are willing to pay to play
knotwork: the big picture with games requires constantly remembering that no matter how much "assets" there are running around in cycles, ultimately you cannot take more out than you put in
knotwork: I was talked out of that though, instead just charge each nation by the "square miles" freeciv records their nation as in control/ownership of
knotwork: I had actually considered accounting hosting fees even for un-played nations, thinking maybe anyone who later takes over that population faces those fees, as if its kind of cumulative falling apart of society that new ruler will need to make up for to get full value from the conquered people
knotwork: do you mean bankruptcy? if they somehow manage to go into debt (its pretty foolish to let them in the first place, loaner should hold collateral) then failure to pay is the default you are talking about?
mircea_popescu: some sort of expenses, being that they're businesses.
knotwork: so if they fail to pay the fees to stay a live corp they get dissolved
mircea_popescu: sounds to me this game economy has serious problems of balance
knotwork: the death of the character who is sole owner maybe
knotwork: not sure what they defaulted on though? what constitutes a default?
knotwork: they just don't visit those rooms of their hoard unless they hear the things have started to be valuable again
knotwork: but look at supposedly "dead" altcoins, you don't see everyone running around trying to sell what they have hoarded of them
knotwork: but they dont need dividends for that
knotwork: if they see that Martian BotCoins cost more DeVCoins each all the time they might sell DVC to buy MBC
mircea_popescu: so they have to pick the good ones.
mircea_popescu: every day there's a chance it goes to shit.
knotwork: or some kind of default that could apply to assets that do not do divs?
mircea_popescu: every week practically there's a default.
knotwork: I mean these guys have rooms full of magic swords they never bother to take to a shop to sell, they are hoarders
knotwork: but if its still paying dividends they likely wont care how much it is supposedly worth since they already own it
knotwork: if they see that go down they might look inside to see which went down
knotwork: well I can show them the "nav" type readout too, how much their moneymachine is worth if they sold it
knotwork: instead they just look at their magic money from no-where readout and add to it when they can
knotwork: seriously these are mostly not people really into the forex/stocks/bonds parts of the game, they dont sit there figuring out hey I could sell these shares to buy those other shares
knotwork: so more likely to actually find a seller if there are no dividends
knotwork: but without dividends, they have to actually sell some to manifest their profits or rwards or capital
knotwork: as they are just free money forever for doing nothing
knotwork: most of my players seem unlikely to ever sell any shares that provide dividends
knotwork: well yeah but if you consider games fictional then that need not be a bad thing
mircea_popescu: if there were no dividends fictional issues would just carry on infinitely.
knotwork: I suppose eventually there will be some kind of meta-client for issuers that will go around to all places they issued some of their shares and handle dividends at that outlet but seems like a lot of added complexity
knotwork: I dont like dividends, confusing the prices is just part of why
Bugpowder: nice... the MPCD trading bot that has been putting out unfavorable bid ask spreads for people to pick up didn't realize dividends haven't been paid yet
mircea_popescu: dub which one is that ?
dub: I like the my anus is bleeding one
copumpkin: mircea_popescu: that seems suitably stirred
copumpkin: I love how he talks about shareholders' privacy but then posts someone's passport
mircea_popescu: ahh, so let's stir the pot a little.
Obsi: ;;later tell usagi yep
gribble: usagi was last seen in #bitcoin-assets 6 hours, 1 minute, and 3 seconds ago: <usagi> Patrick's fund has nothing to do with NYAN.A tho.
da2ce773: lol well boys, I'm off to the gym (gotta keep my ass looking good if you want to be a OT developer)...
knotwork: thus for example the Martians hold a lot more stuff than the Canadians so Martian BotCoin evaluates as worth more than Canadian Digital Notes
knotwork: but for assets that every single item of them is on my server I can try to add up their value by looking at the reserves (assets) they hold
knotwork: so in practice for BTC and DVC and IXC etc - the chains where I do not know what they actually own - I have to go get market prices and plug those in
knotwork: in reality one cannot rely upon "BTC" to "back" itself nor to be able to be "liquidated" for its assets
mircea_popescu: "I own 5768 shares, which leaves 1472 shares out in the wild"
knotwork: in theory it should add up all assets "BTC" owns and divide by number of BTC that exist
da2ce773: *throogh 3 or more step trades
knotwork: I suppose in normal acronyms its an attempt to compute NAVs for everyone
mircea_popescu: i vaguely recall that
knotwork: It is just a really primitive HTML put out by shell scripts but is all I have made so far as a way for me to try to see waht the heck is going on with the various assets
knotwork: or even just use a banker nym and an account per player controlled by the banker
knotwork: instead the server would create a nym per player to use on its end
knotwork: all such things though would, just like websites, sacrifice the player/visitor's ability to have their own private key
knotwork: similarly it ought not be hard to give CoffeeMUD the ability to call out
knotwork: I have shell scripts that IRC bots use to talk to *coin daemons to do trade between coin types for example
knotwork: mostly though my userbase would be playing from inside some kind of game client, so I would add commands in to whichever game server to call out to finace system
da2ce773: mircea_popescu: it isn't so bad if you don't bind it to your web-browsers.
da2ce773: *for the end user
da2ce773: mircea_popescu: the java test-gui is 'good enough' for most use-cases...
knotwork: and if they did care, why then I could add gribble style auth
knotwork: since userbase could give two shits about security why not IRC?
da2ce773: knotwork: I think that it is more-simple than your gpg app-thing that you had.
knotwork: Actually also my first attempt to use Open Transactions was inside my dealer-bots on IRC
knotwork: that wasn't userbase that was "broker material" population
mircea_popescu: you mean top of page ?
knotwork: is that dashing pirate shown at http://trilema.com/2012/mpex-devtalk/ mircea?
mircea_popescu: people in general are barely able to get simple gpg off the ground
mircea_popescu: as it is a problem of the userbase.
mircea_popescu: knotwork it's not as much a problem of not being able to get it working
knotwork: unless all they know is shell script and HTML
knotwork: Me I use Fedora but that is pretty similar
knotwork: anyway one of the builders used Ubunto I believe so likely the instructions for Ubunto are pretty good
knotwork: though we will soon move to that I guess for some of those newfangled stuff
knotwork: latest version of their old version, their new major version number starts needing weird extra newfangled C extentions or something that normal C++ does not have
knotwork: no wait, it also wants chaiscript oops you have to get that from their git
knotwork: if you are used to the autotools build system it is easy to build
knotwork: anyway, on Ubunto you should just be able to install prepackaged for ubunto protobuf protocol buffers maybe which it also needs, and build and install ZMQ which likely is not part of Ubunto normal repos, oh and boost which is also in standard repos
knotwork: so it doesnt care what is in that black box, pull out ZMG substitute email and all OT should maybe need is to use much much longer timeouts to wait for replies
da2ce773: mircea_popescu: it was a joke when knotwork was doing a sync with an account that had a automated trading bot.
mircea_popescu: what the fuck do you do on server end if ppl start sending 2gb lol
knotwork: to OT itself storage and transport are each encapsulated
knotwork: you just say send this and it worries about how
knotwork: also ZMQ supposedly handles packeting the messages etc so you can have a message up to some huge size like 2 gigs or something
knotwork: or for auto echo of all receipts sent to client to also go to a DHT ?
da2ce773: we use zmq 2.0 not the 3.0 branch
da2ce773: well anyway, we just pass it over to zmq and forget about it...
knotwork: oh okay so maybe not layered on top of tcp then
mircea_popescu: but why nton protocol, when you only need n to 1 ?