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mircea_popescu: supposing of course the tiny shitty pictures aren't lifted.
mircea_popescu: who do you think will fight it in the US ? those currently involved in X right ?
mircea_popescu: OF COURSE they would fight it tooth and nail. imagine someone invents a solution to all X problems tomorrow.
mircea_popescu: benkay tell you a secret : if all the people who had been up to this point claimed to be employed at or interested in bitcoin's business had recognised it and moved over,
mircea_popescu: asciilifeform i for one certainly would like to see it built.
mircea_popescu: i'm a very theoretical physicist. i have no fucking idea of the formulas involved in physics, but i can tell you when you're wasting your time.
mircea_popescu: you won't be able to establish the path of light after you've measured its position
mircea_popescu: but you can't determine the path for very good reasons
mircea_popescu: recall the early highschool physics "and now the light makes spots, and now the light makes lines"
mircea_popescu: i tell you, the most happening is "wow, look, likght does THAT too ?!"
mircea_popescu: you will end up with separation issues at the region boundries i bet.
mircea_popescu: i bet you the most that comes out of this is some new quantum effect.
mircea_popescu: every programmer ever has basically played this with compilers and errors and blabla.
mircea_popescu: asciilifeform i was going to say, basically this game is the game of fucking life.
mircea_popescu: that in principle is clear, but it helps as much as "capture enemy pieces" helps in chess
mircea_popescu: basically the player becomes an exercise to measure the fuzzer parameters
mircea_popescu: some are very badly fuzzed. some very slightly. some in between
mircea_popescu: and are fuzzed to different (and unknown to players) degrees
mircea_popescu: than to switch and perhaps get a very entropic string.
mircea_popescu: seems to me a better strategy may be to stick with a not-so-entropic string
mircea_popescu: it is a given the bot would contain the dictionaries, sure.
mircea_popescu: cause that's what i was wanting, to see if this is original or i'm just ineptly stumbling on well known (to everyone else) history.
mircea_popescu: he wins with the highest score once all players have read all strings.
mircea_popescu: if the player completes a line or a poem, more bonuses.
mircea_popescu: the word on itself is worth something. if the word is actually part of one of the player's poems on their table, it's worth more.
mircea_popescu: whenever a player has read a natural language word (ie, from the dictionary) out of the string (exact match, no mixing of letters or anything scrabble-ish) he now has that word.
mircea_popescu: each player has a pre-given "Table" consisting of a number of natural language poems. these are actual literature.
mircea_popescu: each player gets the same copy of the same list of strings. at any point each player has the choice of either reading one more character from their current string or advance ot the next string.
mircea_popescu: the game board consists of an endless set of strings, which all start as natural language constructs and are "decayed" by bit flipping by an actual rng.
mircea_popescu: each string has its own per-character entropy, from epsilon to 8-epsilon
mircea_popescu: the key here, of course, being that the strings are not all created equal
mircea_popescu: i was just describing what your bot is supposed to do.
mircea_popescu: asciilifeform obviously player can only eat a word if the whole word has been read.
mircea_popescu: then you give everyone strings, and they can read one char at a time
mircea_popescu: you define actual words in the dictionary as "good stuff", and each player gets a selection of poems to complete. words themselves are worth points, filled lines are worth more points, filled poems even more.
mircea_popescu: asciilifeform you know this inspires me ? one could formalise the problem with strings.